2014
DOI: 10.1007/978-3-319-09767-1_48
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Developing Interactive Embodied Characters Using the Thalamus Framework: A Collaborative Approach

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Cited by 9 publications
(2 citation statements)
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“…For this to be possible, the FAtiMA Emotional Agent Architecture [16] was used, integrated with Thalamus Framework [40] which in turn, connected to the game (Unity3D) and the Emys robot [25]. The FAtiMA would update its own internal state of the game and consequently the robot's emotional state towards the game actions.…”
Section: Robots That Share Their Emotionsmentioning
confidence: 99%
“…For this to be possible, the FAtiMA Emotional Agent Architecture [16] was used, integrated with Thalamus Framework [40] which in turn, connected to the game (Unity3D) and the Emys robot [25]. The FAtiMA would update its own internal state of the game and consequently the robot's emotional state towards the game actions.…”
Section: Robots That Share Their Emotionsmentioning
confidence: 99%
“…A server application, named "CoWriterServer", was also used to manage communications between the tablets in order to visualize and store the drawings of letters and words performed by children during the experiment in realtime. The Nao robot and the WoZ interface application were connected through the high-level integration framework Thalamus [23,24], which was responsible to accommodating social robots and possibily to including virtual components such as multimedia applications.…”
Section: Platformmentioning
confidence: 99%