Penelitian yang dilakukan peneliti bertujuan untuk membuat permainan tradisional lompat tali yang menarik, aman dan mudah dimainkan serta diharapkan bisa membantu untuk meningkatkan kinestetic intelegency pada anak usia 11-12 tahun. Metode yang digunakan adalah model pengembangan yang mengacu pada model pengembangan (research and development) Borg dan Gall. Hasil dari evaluasi ahli diperoleh data ahli pembelajaran 88,3 % dan ahli permainan tradisional 79,2 % sedangkan pada tahapan ujicoba diperoleh data pada ujicoba kelompok kecil dan kelompok besar diperoleh data 80,83% dan 83,33 %. Kesimpulannya pengembangan permainan tradisional lompat tali untuk meningkatkan kinestetic intelegency pada anak usia 1-12 tahun bermanfaat, menarik, mudah, aman, efektif serhingga dapat diartikan dapat digunakan.
This study aims to design of basic jumping movement learning models through modification of traditional games in order to fun, interesting, varied, interactive, effective and help students improve gross motor skills in elementary school student. In this study, researchers used a development model referring to research and development. Learning media required data at 81.25%, learning experts at 75.00%, learning expert models obtained 87.50%, trials with 8 subjects (small groups) 89.84%, first trials with subjects 30 84, 38%, the final product test 83.13%. This reseach conlude that the basic jumping movement learning through the modification of traditional knee games to improve gross motor skills in elementary school student can be used. AbstrakPenelitian ini bertujuan untuk membuat model pembelajaran gerak dasar melompat melalui modifikasi permainan tradisional yang menyenangkan, menarik, bervariasi, interaktif dan efektif dan membantu siswa dalam meningkatkan gerakan motorik kasar pada anak-anak sekolah dasar. Dalam penelitian ini, peneliti menggunakan model penelitian dan pengembangan. Media pembelajaran diperlukan data sebesar 81,25%, ahli pembelajaran sebesar 75,00%, model ahli pembelajaran memperoleh hasil 87,50%, uji coba dengan 8 subyek (kelompok kecil) 89,84%, uji coba lapangan dengan subjek 30 84,38%, uji coba produk akhir 83,13%. Dapat dinyatakan bahwa model pembelajaran gerak dasar melompat melalui modifikasi permainan tradisional lutut untuk meningkatkan gerakan motorik kasar pada anak-anak sekolah dasar dapat digunakan.
This study aims 1) to develop online cognitive assessment instruments that meet instrument criteria such as validity, reliability, level of difficulty, different power, 2) develop online cognitive assessment instrument using a combination of qr code and Google forms. The research method refers to the Borg and gall R&D research method. The research subjects were students who were taking theoretical and practice courses on table tennis physical education and recreation education program IKIP Budi Utomo Malang Class of 2017. The results of the initial research of the needs analysis phase given to students and lecturers were 1) cognitive assessment instruments used were still have not met the eligibility criteria, 2) online media has not been used to conduct cognitive assessments, 3) students and lecturers agree if an online cognitive assessment instrument is developed in accordance with the instrument eligibility criteria and the media used a combination of qr code with Google forms.
The purpose of this research is to develop teaching materials for futsal courses that can be accessed online as material for wider study and development for Futsal courses and references for daily learning activities in class based on 2-dimensional quick response codes so that the material can be studied repeatedly - reset independently with internet access. The development model in this study refers to the stages of Borg and Gall's research. The data obtained at the validation stage by experts from 3 expert validators, namely learning media experts 76.7%, learning material experts 73.6% while language experts 78%. At the trial stage, the data obtained were small group trials 73.83%, field tests 72.57%, field tests 2 73.48. The conclusion of this research is that the development product in the form of teaching materials can be implemented.
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