In this study, we examined the relationship between imagery ability, as measured by the Movement Imagery Questionnaire (MIQ), and the acquisition, retention, and reacquisition of movements. Based on their MIQ scores, 10 subjects were selected for the following imagery groups: high visual/high kinesthetic (HH), high visualllow kinesthetic (HL), and low visualllow kinesthetic eLL). The subjects learned four movements to a criterion level. Before each trial, subjects kinesthetically imaged the movement about to be produced. Following each acquisition trial, subjects were provided visual feedback. The acquisition phase was followed by a 2-day retention interval, a retention test consisting of three trials on each movement (no feedback provided), and a reacquisition phase. The HH group acquired the movements in the least number of trials, the LL group required the greatest number of trials, and the HL group required an intermediate number of trials. The data for the reacquisition phase showed the same trend. There was only weak evidence for a relationship between imagery ability and the retention of the movements. These findings support the position that high imagery ability facilitates the acquisition, but probably not the short term retention, of movements.
Using the location variant of the typical negative priming procedure, participants were cued (100% reliable) before (Experiment 1) or after (Experiment 2) the prime trial as to whether a distractor would or would not accompany the target on the probe trial. The crucial results were that on cued trials, the predictable absence of the probe-trial distractor, but not its cued presence, produced the removal of the negative priming effect (disengagement), and that this disengagement of the priming process, motivated by the predictable absence of a probe-trial distractor, could take place on-line. These findings demonstrated the "selection-state" dependency (probe trial) of the location negative priming process, supporting inhibition-based and episodic retrieval models in their contention that the ultimate function of this process is to enhance the efficiency of future distractor processing, and hence selection. The disengagement results revealed an adaptive feature of a process that can be detrimental or irrelevant to upcoming processing.
Responding to a target's location takes longer when that location has recently contained a distractor event (ignored-repetition [IR] trial) relative to when it has been unoccupied (control trial). This is known as the location negative priming (NP) effect. We aimed to determine whether the elevated reaction time observed for IR trials was due to the reuse of a distractor location (location locus) and/or to the need to execute a (just inhibited) distractor response (response locus). We isolated these loci latency effects by using many-to-one and one-to-many location-response assignments. Our results showed that reusing a distractor location hastened target processing at that position (facilitative location locus), whereas the production of a distractor response was associated with a time cost (interfering response locus). Accordingly, part of the latency elevation seen with IR trials results from the need on these occasions to execute a just inhibited (distractor) response, and, hence, the location NP effect has a response locus.
Increases in reaction time (RT) as a function of response complexity have been shown to differ between simple and choice RT tasks. Of interest in the present study was whether the influence of response complexity on RT depends on the extent to which movements are programmed in advance of movement initiation versus during execution (i.e., online). The task consisted of manual aiming movements to one or two targets (one- vs. two-element responses) under simple and choice RT conditions. The probe RT technique was employed to assess attention demands during RT and movement execution. Simple RT was greater for the two- than for the single-target responses but choice RT was not influenced by the number of elements. In both RT tasks, reaction times to the probe increased as a function of number of elements when the probe occurred during movement execution. The presence of the probe also caused an increase in aiming errors in the simple but not choice RT task. These findings indicated that online programming was occurring in both RT tasks. In the simple RT task, increased executive control mediated the integration between response elements through the utilization of visual feedback to facilitate the implementation of the second element.
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