The research is relevant as educational computer games are included in students' mathematical activity and form additional opportunities to improve the quality of teaching mathematics in a digital school, to support the formation of the demanded professional competencecomputational thinking. To form the appropriate skills that determine the essence of special computational thinking, the authors propose to include game educational spaces based on digital gamification resources into students' mathematical activities. The research aims to resolve the contradiction between requirements of the modern economy for specialists' high level of computational thinking and an insufficiently developed methodological base for training graduates that meets these requirements. The purpose of this research is to study the features of using gamification technologies in teaching mathematics to form the skills and abilities that make up the essence of computational thinking. The article describes directions of educational and cognitive mathematical activity based on the principles of gamification. The authors clarify the concept of "computational thinking", which includes a system of actions for activating patterns, connections between them from human memory, and compile an effective algorithm for solving them: to obtain relevant information on advanced technological developments; to state the problem and model; to use a software product with mathematical content.
Modern educational process has to take into account the tendencies in science and tech advancement and also demands of society to quality of education services. As one of the most effective ways, there is reasonably considered purposeful usage of digital educational resources. In this study, there has been considered modern educational technology of "Blended learning" by model of the "Flipped classroom", that is based on the concept of unifying the technology of "class-lesson system" and technology of digital teaching on the grounds of new didactic possibilities given by ICT (informational and communicational technologies) and modern teaching means. Theoretical methods among which there are analyzing, comparing and summarizing the research subject on the base of psychological and pedagogical literature; query-diagnostic method that help to evaluate effectiveness of digital educational resources usage in teaching students with application of "Flipped classroom" technology. In the carried study, there are shown different variants and technological means in realization of "Flipped classroom" when making digital educational resources on subjects of "Methodology and methods in organizing scientific research" and "Method of teaching mathematics". According to survey results it can be stated that students sufficiently highly evaluate the level in organization of teaching, the content of digital educational resources and also qualification and responsiveness of teachers. Study results can be used at development of teaching courses, digital educational resources that are introduced within scope of higher education, when making comparative studies for working out design methodology for digital educational resources. Pilot project on introduction of new educational technology on within realization scope of digital education resources at various levels of higher professional education, was held on the base of Kazan (Volga region) federal university institute and proved its trustworthiness.
The article substantiates the meta dynamic approach that determines ways for information educational environment analysis. The implementation of the said approach includes a versatile analysis of information with the application of offered meta dynamic methods and tools. Tools of meta dynamics allow to regard changes in the rate of the information process, to analyze structural modifications of the information environment. The change of the information process can be analyzed, for example, if the rate of new information emegence and the rate of its processing are taken into account. These and other similar measuring instruments are based on indicators of the second order. The modification of the information structure is analyzed on the basis of absolute and relative indexes of the moved and changeable information volume, and the dynamics of the environment structure. There the process of information restructuring is implied, including, for example, the emergence of new structural components, their association, removal, specification. In this context there has been given a theoretical justification for the set of meta dynamic tools of the second order application. There have been presented some results of their experimental approbation. The significance of the designated approach has a predictive value in the development of a vocational school and its information educational environment.
The number of electronic educational resources is multiplying day by day. Though such resources can be used in teaching children, teachers are not aware of their effectiveness thus far. So as to include websites in educational process purposefully and methodologically profoundly, it is important for the teacher to have cognizance of educational tasks that can be solved with the help of electronic resources, methodological functions they perform, and types of training activities they support and initiate. The paper is aimed to reveal the effectiveness of the interactive educational platform UCHI.ru while teaching math to primary school students. The leading methods applied in the research are as follows: testing, observation and analysis of educational process aimed to teach Mathematics to children aged between eight and nine through the use of UCHI.ru interactive educational platform to specify the dynamics of mathematical skills development in primary school students. The paper proves the validity of primary school students' mathematical training using UCHI.ru interactive educational platform; reveals features in teaching Mathematics to children aged 8-9 with the use of an educational website; identifies possible problem areas in teaching Mathematics using UCHI.ru interactive educational platform. UCHI.ru interactive educational platform, proposed in the paper, improves learners' motivation, facilitates their search competence formation and identifies gaps in basic knowledge of "Mathematics" as a subject for each student in class. UCHI.ru interactive educational platform can be employed by primary school teachers as supplementary didactic material.
The purpose of this study is directed to theoretical establishment and experimental verification of pedagogical conditions when forming research skills of junior pupils in informational and educational environment of elementary school. In empirical research, there took part 270 people including 211 pupil of and 9 teachers of elementary school. It was carried out in conditions of educational process going on in the schools №81 and №32, gymnasium №37 of Kazan city in Tatarstan Republic of Russian Federation. During the experiment, there was developed and introduced into school practice the program for extracurricular activity of junior pupils named "Teaching the junior pupils to research".
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