Simulating propagation of sound and audio rendering can improve the sense of realism and the immersion both in complex acoustic environments and dynamic virtual scenes. In studies of sound auralization, the focus has always been on room acoustics modeling, but most of the same methods are also applicable in the construction of virtual environments such as those developed to facilitate computer gaming, cognitive research, and simulated training scenarios. This paper is a review of state-of-the-art techniques that are based on acoustic principles that apply not only to real rooms but also in 3D virtual environments. The paper also highlights the need to expand the field of immersive sound in a web based browsing environment, because, despite the interest and many benefits, few developments seem to have taken place within this context. Moreover, the paper includes a list of the most effective algorithms used for modelling spatial sound propagation and reports their advantages and disadvantages. Finally, the paper emphasizes in the evaluation of these proposed works.
Next generation networks, as the Internet of Things (IoT), aim to create open and global networks for connecting smart objects, network elements, applications, web services and end-users. Research and industry attempt to integrate this evolving technology and the exponential growth of IoT by overcoming significant hurdles such as dynamicity, scalability, heterogeneity and end-to-end security and privacy. Motivated by the above, SEMIoTICS proposes the development of a pattern-driven framework, built upon existing IoT platforms, to enable and guarantee secure and dependable actuation and semi-autonomic behaviour in IoT/IIoT applications. Hence, in this paper, we describe the design of the SEMIoTICS architecture that addresses the aforementioned challenges. Specifically, the functional components of the proposed architecture are presented including also an overview of the appropriate realization mechanisms. Finally, we map two verticals in the areas of energy and health care and one horizontal in the areas of intelligent sensing use-cases scenarios to the suggested architecture in order to demonstrate its applicability to different IoT enabling platforms, types of smart objects, devices and networks.
-Spatial sound has a conceptual role in the Web3D environments, due to highly realism scenes that can provide. Lately the efforts are concentrated on the extension of the X3D/ X3DOM through spatial sound attributes. This paper presents a novel method for the introduction of spatial sound components in the X3DOM framework, based on X3D specification and Web Audio API. The proposed method incorporates the introduction of enhanced sound nodes for X3DOM which are derived by the implementation of the X3D standard components, enriched with accessional features of Web Audio API. Moreover, several examples-scenarios developed for the evaluation of our approach. The implemented examples established the achievability of new registered nodes in X3DOM, for spatial sound characteristics in Web3D virtual worlds.
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