The goal is to study the visual perception of graphic composition of various styles. An original author's method of conducting an experiment has been developed, which includes the preparation of stimulus material, collecting data, and statistical algorithms to analyze parametric data. The stimulus materials were based on graphic images in the cubism and abstractionism styles as well as on photorealistic images. An eye-tracking equipment was used to record eye movement activity and collect experimental data. The statistical analysis of the parametric data of the observer's viewing pattern has revealed that the viewer’s perception of visual information is more effective by observers with art education. The results are of importance for developing effective training and test systems for operators, users, GUI developers, etc.
Описан эксперимент, задачей которого является исследование влияния фактора цветового ре-шения кинокадра на восприятие его зрителем. В эксперименте использовались три цветовых схемы: монохромная, комплементарная и триадная. Рассмотрен процесс разработки стимульного материа-ла и методика проведения эксперимента. В качестве теоретической модели экспериментального ис-следования использована бинарная модель цветового восприятия человека. Установлено, что фак-тор цветового решения имеет значимое влияние на процесс сканирования изображения человеком, это необходимо учитывать при гармонизации кадра. Сформулированы определенные правила для решения комплексной задачи гармонизации кинокадра от момента его проектирования до этапа постобработки. Наиболее сложным цветовым решением является триада, однако кадр при этом по-лучается наиболее читаемым в условиях его перегруженности.КиНематОгРаф; гаРмОНизация КадРа; цВетОВОе зРеНие; цВетОВОе РешеНие; ай-тРеКеР; эКСпеРимеНт.We studied the impact that a color palette chosen for a film frame has on the scanning and recognition process of the human eye. We used three color palettes: mono-color, complimentary colors, and three-color. The experiment, including the preparation of picture frames, and collection of data is described in detail. A binary model of the human color vision was used for theoretical confirmation of the experimental data. We have shown that the choice of the color palette has an impact on the scanning process of a film frame by the human eye. Therefore, the color palette can be used during film frame formatting to enhance and enrich the cinematic experience. ANOVA statistical analysis of the data allows to formulate several rules for film frame harmonization at every step of the frame production (from frame design to frame post production). We show that a three-color palette is the most readable but also the most complex to realize.
The research is aimed at studying the elements that affect the visual perception of the film frame in order to develop methodological recommendations for the process harmonization of the film frame. The object of research is a film frame. The subject of the research is the technology of film frame processing. The purpose of this work is to obtain experimental data of the film frame viewing pattern and to identify statistical patterns to confirm or refute the formulated hypothesis. The goal of the study is to conduct an experimental study of the influence of composition on the parameters of the film frame viewing pattern. The influence of the factor of the mutual ratio of the areas of the centers of interest to the background on the parameters of the template for viewing the stimulus material is investigated. As a result, the methodology has been developed for conducting experimental studies of human perception of visual information using an eye-tracking software and hardware complex. When analyzing data on the influence of the objects size factor. The results obtained show that under the condition that objects occupy a small area of the frame, the observer needs more time to consider this frame. As well as in the case when objects occupy most of the frame (more than 40%). In the first case, due to the small size of the objects, it becomes more difficult for the observer to find objects in the frame space. In the second case, it takes time to identify objects, since they tend to be perceived as a background due to their large size.
The scientific research related to the use of eye tracking technologies are currently of particular relevance. A substantial area of scientific knowledge, in which it is feasible to use eye tracking technologies, is associated with the study of perception of visual information. One of the trends of such research is the examination of the impact of compositional construction of visual image upon its perception by the viewer. The object of this research is elements of graphic composition (stylistic and color solutions). The subject is the methods and algorithms for digital processing of graphic material. The article employs the computational methods of color correction, eye tracking technology, expert assessment, statistical processing of the obtained experimental data. The scientific novelty of this work consists in the development of methodology of preparing and conducting computational experiments for the impact of the stylistic solution of graphic composition upon its perception by the viewer. The technique developed by the authors has proven itself in carrying out the experiments for studying the effect of color solution of the frame upon its perception by the viewer. The study revealed the statistical significance of the impact of stylistic solution of graphic composition upon viewer’s perception. The hypothesis that abstract graphic compositions are difficult for viewer’s perception was statistically proven. The acquired results can be used in constructing complex graphic images, which require the speed of information perception to view them.
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