Many approaches to reinforcement learning combine neural networks or other parametric function approximators with a form of temporal-difference learning to estimate the value function of a Markov Decision Process. A significant disadvantage of those procedures is that the resulting learning algorithms are frequently unstable. In this work, we present a new, kernel-based approach to reinforcement learning which overcomes this difficulty and provably converges to a unique solution. By contrast to existing algorithms, our method can also be shown to be consistent in the sense that its costs converge to the optimal costs asymptotically. Our focus is on learning in an average-cost framework and on a practical application to the optimal portfolio choice problem.
We apply the idea of averaging ensembles of estimators to probability density estimation. In particular, we use Gaussian mixture models which are important components in many neural-network applications. We investigate the performance of averaging using three data sets. For comparison, we employ two traditional regularization approaches, i.e., a maximum penalized likelihood approach and a Bayesian approach. In the maximum penalized likelihood approach we use penalty functions derived from conjugate Bayesian priors such that an expectation maximization (EM) algorithm can be used for training. In all experiments, the maximum penalized likelihood approach and averaging improved performance considerably if compared to a maximum likelihood approach. In two of the experiments, the maximum penalized likelihood approach outperformed averaging. In one experiment averaging was clearly superior. Our conclusion is that maximum penalized likelihood gives good results if the penalty term in the cost function is appropriate for the particular problem. If this is not the case, averaging is superior since it shows greater robustness by not relying on any particular prior assumption. The Bayesian approach worked very well on a low-dimensional toy problem but failed to give good performance in higher dimensional problems.
We present a robust automatic method for modeling cyclic 3D human motion such as walking using motion-capture data. The pose of the body is represented by a time series of joint angles which are automatically segmented into a sequence of motion cycles. The mean and the principal components of these cycles are computed using a new algorithm that enforces smooth transitions between the cycles by operating in the Fourier domain. Key to this method is its ability to automatically deal with noise and missing data. A learned walking model is then exploited for Bayesian tracking of 3D human motion.
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