Tujuan penelitian adalah peneliti ingin memperoleh informasi mengenai kemampuan yang dimiliki peserta didik selama menjalankan proses pembelajaran dan belajar mereka yakni berupa kemampuan berpikir kritis dan kemampuan berpikir kreatif dalam memecahkan masalah. Metode yang digunakan adalah metode kuantitatif dan kualitatif dengan pengambilan data dengan survei hasil belajar dan observasi. Sebelum dilakukan penelitian masing-masing kelas sudah diberikan materi pembelajaran tinggal peneliti menguji hasil belajarnya. Sampel dalam penelitian ini adalah peserta didik pada kelas X tahun ajaran 2018/2019 berjumlah 40 Peserta didik di Sekolah Menengah Atas Negeri (SMAN) 6 Depok. Hasil dalam penelitian : a. banyaknya peserta didik memiliki kemampuan berpikir kritis melebihi rata-rata skor yakni sebesar 71. b. banyaknya peserta didik memiliki kemampuan berpikir kreatif melebihi rata-rata skor yakni sebesar 68,5. Dapat disimpulkan bahwa penilaian dengan berpikir tingkat tinggi atau Hots (Higher Order Thinking Skills) mampu memberikan perubahan dalam memberikan informasi berupa perubahan peningkatan kemampuan berpikir kritis dan kemampuan berpikir kreatif.
This study aims to analyze typology, slums, and the direction and strategy for handling slums through the application of the concept of urban farming. The research method used is a combination of qualitative-quantitative approaches. Data was obtained through observations, surveys of 300 respondents and the results of documentation studies. The results of this study indicate that urban development that ignores the existence of poor and marginal communities causes slums to develop. The findings obtained in this study through path analysis show that the concept of urban farming has a value of 89.69% contribution to economic productivity in handling slums. This means that the concept of urban farming positively contributes to the economic empowerment of the community as a solution to handling slums and improving community welfare.
The purpose of this research is to analyze the changes in learning between learning before using the STEAM method and learning after using the STEAM method. Where the researchers analyzed the process of student activities in learning, namely in the course of making learning media to determine the ability of students to think creatively in developing the students' knowledge. In obtaining research data, researchers used an assessment score reference instrument, where the final product assessment was assessed by subject lecturers, learning media expert lecturers, and linguistics (language) lecturers. To find out whether there is a change in the ability to think creatively in each learning process before and after learning, the researcher uses a hypothesis test using the t-test. To find out whether there is a change in ability positively, namely the ability to think creatively in each learning process before and after learning, the researcher uses a hypothesis test using the t-test to find out this. It can be seen from the increase in the average learning outcomes before and after with an increase in the difference of 2.26 from the average before using the STEAM method in learning, which is 78.26. The results of the analysis test explain that the learning method using STEAM in learning has a positive impact on learning where students experience a significant average increase before and after being given learning using the STEAM method by providing hands-on experience through the project work process.
Masyarakat era 5.0 merupakan konsepsi masyarakat yang sudah melek terhadap Teknologi Informasi dan Komunikasi (TIK). Tujuan dari kegiatan pengabdian kepada masyarakat memberikan informasi kepada para peserta bahwa terjadinya gerak positif era komunikasi secara sosial dari era 4.0 menuju era 5.0. Metode yang dilakukan dalam kegiatan ini yaitu : a. Observasi langsung yakni pengabdi langsung datang ke lokasi pengabdian untuk memperolah data. b. Melakukan kegiatan pengabdian masyarakat dengan sistem daring dalam pemberian materi kegiatan pengabdian masyarakat. c. Melakukan evaluasi dan shering bersama untuk menemukan kesepakatan bersama dalam melakukan perbaikan lingkungan. Kegiatan pengabdian yang telah dilakukan memberikan suatu manfaat bagi mahasiswa yang akan terjun kedalam masyarakat mengenai perkembangan teknologi pada 5.0. Kesimpulan kegiatan pengabdian yaitu Perkembangan informasi 5.0 merupakan dasar peningkatan perekonomian masyarakat guna menuju masyarakat modern.
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