<p><em>Penilaian Kinerja Guru (PKG) di SDN 2 Imbanagara belum dapat direalisasikan secara optimal dikarenakan proses evaluasi masih dilakukan secara manual, intuitif dan kurang objektif. Belum adanya sistem yang digunakan untuk membantu pengolahan dan rekapitulasi data kinerja mempersulit pihak sekolah ketika akan melaksanakan validasi terkait prestasi guru secara keseluruhan. Pada penelitian ini dirancang sistem pendukung keputusan dengan mengkombinasikan dua metode, yaitu metode Analytical Hierarchy Process (AHP) yang dipakai dalam menetapkan bobot dan menguji konsistensi dari kriteria kinerja tersebut. Kemudian menerapkan metode Preference Ranking Organization Method For Enrichment Evaluation (PROMETHEE) untuk melakukan perangkingan terhadap seluruh alternatif berdasarkan 14 kriteria kinerja guru yang dipilih sesuai dengan rumusan standar dari Badan Standar Nasional Pendidikan (BSNP). Hasil dari kombinasi metode ini didapatkan nilai Consistency Ratio (CR) sebesar 0,01 yang menunjukan bahwa nilai matriks perbandingan berpasangan telah konsisten. Sistem dapat membantu pihak sekolah melaksanakan penilaian kinerja guru dengan lebih cepat, tepat, dan objektif untuk menghasilkan rekomendasi guru terbaik.</em><em></em></p>
Nowadays, many games are made for educational or learning purposes. However, the unresolved challenge remains, and the perfect balance between the fun and learning aspects remains. This paper represents an effort toward such a challenge by way of game difficulty dynamization implementation in a game to improve preschoolers reading skills using Dynamic Difficulty Adjustment dan Procedural Content Generation. To measure the balance of fun and learning aspects in the game, experiments were conducted involving 32 preschoolers. The proposed game can generate 10.962 game content in various difficulties and balance the fun and learning aspects according to the enjoyment factor's average value. Students could enjoy the game while significantly gaining an increase in the average reading skill, based on the t-test value and NGain value of 0.551.
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