A major impediment in rapidly deploying object detection models for instance detection is the lack of large annotated datasets. For example, finding a large labeled dataset containing instances in a particular kitchen is unlikely. Each new environment with new instances requires expensive data collection and annotation. In this paper, we propose a simple approach to generate large annotated instance datasets with minimal effort. Our key insight is that ensuring only patch-level realism provides enough training signal for current object detector models. We automatically 'cut' object instances and 'paste' them on random backgrounds. A naive way to do this results in pixel artifacts which result in poor performance for trained models. We show how to make detectors ignore these artifacts during training and generate data that gives competitive performance on real data. Our method outperforms existing synthesis approaches and when combined with real images improves relative performance by more than 21% on benchmark datasets. In a cross-domain setting, our synthetic data combined with just 10% real data outperforms models trained on all real data.
In this work we explore a new approach for robots to teach themselves about the world simply by observing it. In particular we investigate the effectiveness of learning task-agnostic representations for continuous control tasks. We extend Time-Contrastive Networks (TCN) that learn from visual observations by embedding multiple frames jointly in the embedding space as opposed to a single frame. We show that by doing so, we are now able to encode both position and velocity attributes significantly more accurately. We test the usefulness of this self-supervised approach in a reinforcement learning setting. We show that the representations learned by agents observing themselves take random actions, or other agents perform tasks successfully, can enable the learning of continuous control policies using algorithms like Proximal Policy Optimization (PPO) using only the learned embeddings as input. We also demonstrate significant improvements on the real-world Pouring dataset with a relative error reduction of 39.4% for motion attributes and 11.1% for static attributes compared to the single-frame baseline. Video results are available at https://sites.google.com/view/actionablerepresentations
Self-supervised learning algorithms based on instance discrimination train encoders to be invariant to pre-defined transformations of the same instance. While most methods treat different views of the same image as positives for a contrastive loss, we are interested in using positives from other instances in the dataset. Our method, Nearest-Neighbor Contrastive Learning of visual Representations (NNCLR), samples the nearest neighbors from the dataset in the latent space, and treats them as positives. This provides more semantic variations than pre-defined transformations.We find that using the nearest-neighbor as positive in contrastive losses improves performance significantly on ImageNet classification, from 71.7% to 75.6%, outperforming previous state-of-the-art methods. On semisupervised learning benchmarks we improve performance significantly when only 1% ImageNet labels are available, from 53.8% to 56.5%. On transfer learning benchmarks our method outperforms state-of-the-art methods (including supervised learning with ImageNet) on 8 out of 12 downstream datasets. Furthermore, we demonstrate empirically that our method is less reliant on complex data augmentations. We see a relative reduction of only 2.1% ImageNet Top-1 accuracy when we train using only random crops.
We investigate the visual cross-embodiment imitation setting, in which agents learn policies from videos of other agents (such as humans) demonstrating the same task, but with stark differences in their embodiments -shape, actions, end-effector dynamics, etc. In this work, we demonstrate that it is possible to automatically discover and learn vision-based reward functions from cross-embodiment demonstration videos that are robust to these differences. Specifically, we present a self-supervised method for Cross-embodiment Inverse Reinforcement Learning (XIRL) that leverages temporal cycle-consistency constraints to learn deep visual embeddings that capture task progression from offline videos of demonstrations across multiple expert agents, each performing the same task differently due to embodiment differences. Prior to our work, producing rewards from self-supervised embeddings has typically required alignment with a reference trajectory, which may be difficult to acquire. We show empirically that if the embeddings are aware of task-progress, simply taking the negative distance between the current state and goal state in the learned embedding space is useful as a reward for training policies with reinforcement learning. We find our learned reward function not only works for embodiments seen during training, but also generalizes to entirely new embodiments. We also find that XIRL policies are more sample efficient than baselines, and in some cases exceed the sample efficiency of the same agent trained with ground truth sparse rewards.
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