We propose a self-supervised approach for learning representations and robotic behaviors entirely from unlabeled videos recorded from multiple viewpoints, and study how this representation can be used in two robotic imitation settings: imitating object interactions from videos of humans, and imitating human poses. Imitation of human behavior requires a viewpoint-invariant representation that captures the relationships between end-effectors (hands or robot grippers) and the environment, object attributes, and body pose. We train our representations using a metric learning loss, where multiple simultaneous viewpoints of the same observation are attracted in the embedding space, while being repelled from temporal neighbors which are often visually similar but functionally different. In other words, the model simultaneously learns to recognize what is common between different-looking images, and what is different between similar-looking images. This signal causes our model to discover attributes that do not change across viewpoint, but do change across time, while ignoring nuisance variables such as occlusions, motion blur, lighting and background. We demonstrate that this representation can be used by a robot to directly mimic human poses without an explicit correspondence, and that it can be used as a reward function within a reinforcement learning algorithm. While representations are learned from an unlabeled collection of task-related videos, robot behaviors such as pouring are learned by watching a single 3rd-person demonstration by a human. Reward functions obtained by following the human demonstrations under the learned representation enable efficient reinforcement learning that is practical for real-world robotic systems. Video results, open-source code and dataset are available at sermanet.github.io/imitate
Natural language is perhaps the most flexible and intuitive way for humans to communicate tasks to a robot. Prior work in imitation learning typically requires each task be specified with a task id or goal image-something that is often impractical in open-world environments. On the other hand, previous approaches in instruction following allow agent behavior to be guided by language, but typically assume structure in the observations, actuators, or language that limit their applicability to complex settings like robotics. In this work, we present a method for incorporating free-form natural language conditioning into imitation learning. Our approach learns perception from pixels, natural language understanding, and multitask continuous control end-to-end as a single neural network. Unlike prior work in imitation learning, our method is able to incorporate unlabeled and unstructured demonstration data (i.e. no task or language labels). We show this dramatically improves language conditioned performance, while reducing the cost of language annotation to less than 1% of total data. At test time, a single language conditioned visuomotor policy trained with our method can perform a wide variety of robotic manipulation skills in a 3D environment, specified only with natural language descriptions of each task (e.g. "open the drawer...now pick up the block...now press the green button...") (see video). To scale up the number of instructions an agent can follow, we propose combining text conditioned policies with large pretrained neural language models. We find this allows a policy to be robust to many out-of-distribution synonym instructions, without requiring new demonstrations. See videos of a human typing live text commands to our agent at https://groundinglanguage.github.io
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