Online lecture is one alternative to support distance learning. STMIK Amikom Purwokerto has implemented the online lecture system. In order to support effective learning while studying online using website media, an effective web interface is needed. However, there were complaints from users when accessing web lectures online. One of them is the user does not understand the overall use of functions on the existing system. Therefore heuristic evaluation is needed to find out how useful the system is in supporting online lectures. The results show that based on the calculation results using heuristic evaluation, the severety rating with a scale of 3 means that the online learning website at STMIK Amikom Purwokerto needs to be throughly improved from both system functionality and interface design.
Tujuan kegiatan pengabdian masyarakat ini untuk memberikan keterampilan juga kemampuan dan mewujudkan program pokok PKK dalam melestarikan lingkungan hidup khususnya limbah plastik dengan pemanfaatan teknologi informasi yaitu penggunaan video tutorial sebagai media pembelajaran. Metode yang digunakan dalam kegiatan pengabdian masyarakat ini adalah dengan berbasis kelompok sebagai media belajar dan pendampingan, perencanaan serta monitoring. Adapun jumlah peserta yang hadir dalam kegiatan pengabdian ini sebanyak 23 orang terdiri dari ibu-ibu PKK Desa Rabak. Hasil dari pengabdian ini adalah ibu-ibu PKK Desa Rabak memiliki ilmu dan kemampuan untuk mengembangkan keterampilan dalam membuat bunga hias dari sampah plastik.
Sekolah Menengah Pertama 1 Nusawungu for Biology Subject there are several sub-subject of material that are difficult to be presented directly, one of which is material for growth and development, the motion system, respiratory system, ciculatory system and photosynthesis system. From material that cannot be presented directly, the teacher must have new media in delevering biological material and students are facilitated in receiving the material from the teacher. In that case researchers have the aim of implementing mobile android-based learning media with the Multimedia Development Life Cycle method which consist of six stages in the from concept, design, material collecting, assembly, testing and distribution. Base on the results obtained by using a questionnaire, the appearance of learning media obtained a score of 82%, in terms of ease use learning media get 82,6%, in terms of understanding content biological material get 80% and in terms of effectiveness learning media help the learning process get 82,6%. So it can be concluede that learning media can help teachers and students in the teaching and learning process.
Improving technological competence in an organization can be done in various ways. One of them can be done by conducting training on the technology. Like the Rabak Branch of the Nasyiatul 'Aisyiyah organization, related technology training, until now, is still rarely done. One of the activities that technological tools can support is making handicrafts. However, the activity of making handicrafts is still done traditionally. Often do not arrive at the expected result. This condition makes the activity of making handicrafts not optimal. Even the modules used are usually unavailable, so each member of Nasyiatul 'Aisyiyah cannot finish making these handicrafts after the activity. Therefore, this community service activity aims to introduce android-based technology in the form of handicraft applications and to help Nasyiatul 'Aisyiyah members make handicrafts. The implementation methods in this community service activity include giving lectures explaining handcraft applications, assisting participants, and direct practice using handcraft applications. The activity is carried out offline, which is located in Bustanul Athfal 'Aisyiyah Rabak. The steps in this community service activity start from preparation, implementation, and evaluation. The implementation of this community service activity indicates that the handcraft application training activities are included in good criteria, with the evaluation value from the results of the questionnaire calculation showing the figure of 79.58%. This shows that most of the participants have been able to understand and use handcraft applications in making handicrafts
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