Figure 1: rendering of a pre-computed crowd simulation. All 8,000 agents are using skinning and skeleton animation on GPU, with no levels of detail or impostors. AbstractSimulation and rendering of large crowds are very demanding tasks on computational resources and until recently were inconceivable to be performed by a web browser. However, with the increasing capacity of GPUs and the maturation of web frontend development, could a web-based simulation of massive crowds be achieved in real-time in today's web-browsers? In this work we present the implementation of a minimal visualization tool for crowd simulation results, with the ability of rendering thousands of animated agents in real-time using WebGL. We also briefly present some current challenges of accomplishing crowd simulations in a web environment.
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