Proceedings of the 20th International Conference on 3D Web Technology 2015
DOI: 10.1145/2775292.2778302
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Crowd simulation rendering for web

Abstract: Figure 1: rendering of a pre-computed crowd simulation. All 8,000 agents are using skinning and skeleton animation on GPU, with no levels of detail or impostors. AbstractSimulation and rendering of large crowds are very demanding tasks on computational resources and until recently were inconceivable to be performed by a web browser. However, with the increasing capacity of GPUs and the maturation of web frontend development, could a web-based simulation of massive crowds be achieved in real-time in today's we… Show more

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Cited by 4 publications
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“…Instantiating and rendering multiple types of characters were not possible in their system. Savoy et al [40] presented a web-based crowd rendering system that employed the discrete LOD and instancing techniques.…”
Section: Related Workmentioning
confidence: 99%
“…Instantiating and rendering multiple types of characters were not possible in their system. Savoy et al [40] presented a web-based crowd rendering system that employed the discrete LOD and instancing techniques.…”
Section: Related Workmentioning
confidence: 99%