The processes of change observed in many field today such as urbanization, urban transformation and globalization which all are caused by socio-cultural, technological, economic, ecologic and politic factors have great influence on people, relationships, living environments, houses and cities. Existing as a loop these dynamics interact with each other and structure the new parts of the city as well as transform the old / traditional settlements. It is seen that traditional life style and buildings have changed and/or decreased in terms of functional incompetence and dilapidation in accordance with these transformations and changing requirements of the century. It is possible to state that the traditional housing areas, as an important component for cultural sustainability and worth of historical heritage have transformed accordingly in terms of socio-cultural and physical ways with their users.Some questions occur at that point like "How can we find out if a settlement has changed?", "How can this change can be formulated?", "What is the rate of the change?". It is aimed to answer these questions using a method for comparison of traditional settlement parameters with new settlement parameters in Turkey and put forward the physical and socio-cultural changes.
Various factors such as rapid population increase, socio-economic changes and uncontrolled urbanization observed in cities caused many changes in urban areas. These changes damage natural and cultural landscape areas. It is observed that especially historical landscape areas couldn"t be protected as well as planning and management of these areas couldn"t be provided. Accordingly, constitution of inventory studies oriented natural, cultural and historical sources; presentation of planning and management decisions and arrangements that are integrated to historical identity and increasing environmental quality are steered. Visual Landscape Quality Assessment is one of the methods used in both our country and in the world for planning studies within the context of European Landscape Convention. The visual character of landscape consists of both natural-human made artifacts and physical-biological sources. The assessment includes a list of areas that are subject to cultural heritage conservation; it lends assistance for identifying various factors and preferences of physical landscape components. Edirne/Turkey is one of the most significant cities of the world being a cultural heritage area with its tangible and intangible cultural landscape elements. It is aimed to contribute to rational planning and conserving of cultural resources by preparing visual landscape quality assessment of Edirne city in this study.
Livable and sustainable cities are required to respond space-activity necessities of people as much as to provide satisfaction of users in terms of social and physiological ways. Urban squares definitely attract the attention among urban spaces that having significant place in city fiction and life. It is possible to consider squares which were identified with various names through history as "inhalation yards" of a city. Been shaped by culture, life style and expectations of the society whom they belong; squares have importance to obtain sustainability in developing and growing cities. Edirne as a medium scaled city is located in the north-west part of Turkey; have country borders with Greece and Bulgaria; had been capital city of Ottoman Empire almost a century though has cultural and historical wealth. The most significant square of the city is Cumhuriyet Square and it is located in the historical city center. The square has transferred almost all of its facilities and functions to the Saraçlar Street neighbor on, being precluded by traffic axis at the present time. It is aimed to draw attention on cultural and historical traces of the city by scrutinizing the square in terms of usage and meaning in this study. Data will be obtained by evaluating socio-economic, cultural and physical changes of the city and improving project will be suggested for sustainability and future. It is predicted that this suggestion (or inspiring new projects) will be made actual by further surveys providing contribution of society as well as support of administrators who are claiming similar approaches.
Design is a tough process in which knowledge, skill, awareness, sophistication, inspiration, time and creativity should be brought together efficiently within artistic and aesthetic approach. Design education involves observing, researching, thinking, interpretation, designing and producing processes concordantly. Due to its unusual formation; students face difficulties while transforming intangible concepts into tangible products in basic design courses. An encouraging and inspiring teaching-learning process is required in this unique course. Conventional basic design education is structured on teaching the design elements and principles that make up a visual composition. Basic design curriculums of different departments are correlated with various branches of art and present interpretation diversity within students’ applications and basic design studio experiences. It is aimed to make a contribution to the wide range of basic design course within a case study themed on cinema in this study. Regarding to experimental method and watching a movie, students designed three dimensional models representing their inferences. Interpretation diversity has been observed due to students' cognition, observation, ways of access to information and creativity. As a result, deductive thinking and visual depiction of the movie through basic design principles have resulted creative products and benefited students' teaching-learning process.
Design is a tough process in which knowledge, skill, awareness, sophistication, inspiration, time and creativity should be brought together efficiently within artistic and aesthetic approach. Design education involves observing, researching, thinking, interpretation, designing and producing processes concordantly. Due to its unusual formation; students face difficulties while transforming intangible concepts into tangible products in basic design courses. An encouraging and inspiring teaching-learning process is required in this unique course. Conventional basic design education is structured on teaching the design elements and principles that make up a visual composition. Basic design curriculums of different departments are correlated with various branches of art and present interpretation diversity within students’ applications and basic design studio experiences. It is aimed to make a contribution to the wide range of basic design course within a case study themed on cinema in this study. Regarding to experimental method and watching a movie, students designed three dimensional models representing their inferences. Interpretation diversity has been observed due to students' cognition, observation, ways of access to information and creativity. As a result, deductive thinking and visual depiction of the movie through basic design principles have resulted creative products and benefited students' teaching-learning process.
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