We introduce ThreeDWorld (TDW), a platform for interactive multi-modal physical simulation. With TDW, users can simulate high-fidelity sensory data and physical interactions between mobile agents and objects in a wide variety of rich 3D environments. TDW has several unique properties: 1) realtime near photo-realistic image rendering quality; 2) a library of objects and environments with materials for high-quality rendering, and routines enabling user customization of the asset library; 3) generative procedures for efficiently building classes of new environments 4) high-fidelity audio rendering; 5) believable and realistic physical interactions for a wide variety of material types, including cloths, liquid, and deformable objects; 6) a range of avatar types that serve as embodiments of AI agents, with the option for user avatar customization; and 7) support for human interactions with VR devices. TDW also provides a rich API enabling multiple agents to interact within a simulation and return a range of sensor and physics data representing the state of the world. We present initial experiments enabled by the platform around emerging research directions in computer vision, machine learning, and cognitive science, including multi-modal physical scene understanding, multi-agent interactions, models that learn like a child, and attention studies in humans and neural networks. The simulation platform will be made publicly available.Preprint. Under review.
Large scale object detection with thousands of classes introduces the problem of many contradicting false positive detections, which have to be suppressed. Class-independent non-maximum suppression has traditionally been used for this step, but it does not scale well as the number of classes grows. Traditional non-maximum suppression does not consider label-and instance-level relationships nor does it allow an exploitation of the spatial layout of detection proposals. We propose a new multi-class spatial semantic regularisation method based on affinity propagation clustering [8,22], which simultaneously optimises across all categories and all proposed locations in the image, to improve both the localisation and categorisation of selected detection proposals. Constraints are shared across the labels through the semantic WordNet hierarchy. Our approach proves to be especially useful in large scale settings with thousands of classes, where spatial and semantic interactions are very frequent and only weakly supervised detectors can be built due to a lack of bounding box annotations. Detection experiments are conducted on the ImageNet and COCO dataset, and in settings with thousands of detected categories. Our method provides a significant precision improvement by reducing false positives, while simultaneously improving the recall.
Infants are experts at playing, with an amazing ability to generate novel structured behaviors in unstructured environments that lack clear extrinsic reward signals.We seek to mathematically formalize these abilities using a neural network that implements curiosity-driven intrinsic motivation. Using a simple but ecologically naturalistic simulated environment in which an agent can move and interact with objects it sees, we propose a "world-model" network that learns to predict the dynamic consequences of the agent's actions. Simultaneously, we train a separate explicit "self-model" that allows the agent to track the error map of its worldmodel. It then uses the self-model to adversarially challenge the developing world-model. We demonstrate that this policy causes the agent to explore novel and informative interactions with its environment, leading to the generation of a spectrum of complex behaviors, including ego-motion prediction, object attention, and object gathering. Moreover, the world-model that the agent learns supports improved performance on object dynamics prediction, detection, localization and recognition tasks. Taken together, our results are initial steps toward creating flexible autonomous agents that self-supervise in realistic physical environments.
While machine learning algorithms excel at many challenging visual tasks, it is unclear that they can make predictions about commonplace real world physical events. Here, we present a visual and physical prediction benchmark that precisely measures this capability. In realistically simulating a wide variety of physical phenomena -rigid and soft-body collisions, stable multi-object configurations, rolling and sliding, projectile motion -our dataset presents a more comprehensive challenge than existing benchmarks. Moreover, we have collected human responses for our stimuli so that model predictions can be directly compared to human judgments. We compare an array of algorithms -varying in their architecture, learning objective, input-output structure, and training data -on their ability to make diverse physical predictions. We find that graph neural networks with access to the physical state best capture human behavior, whereas among models that receive only visual input, those with object-centric representations or pretraining do best but fall far short of human accuracy. This suggests that extracting physically meaningful representations of scenes is the main bottleneck to achieving human-like visual prediction. We thus demonstrate how our benchmark can identify areas for improvement and measure progress on this key aspect of physical understanding. * / * * Equal contribution Preprint. Under review.
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