2020
DOI: 10.48550/arxiv.2007.04954
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ThreeDWorld: A Platform for Interactive Multi-Modal Physical Simulation

Abstract: We introduce ThreeDWorld (TDW), a platform for interactive multi-modal physical simulation. With TDW, users can simulate high-fidelity sensory data and physical interactions between mobile agents and objects in a wide variety of rich 3D environments. TDW has several unique properties: 1) realtime near photo-realistic image rendering quality; 2) a library of objects and environments with materials for high-quality rendering, and routines enabling user customization of the asset library; 3) generative procedures… Show more

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Cited by 54 publications
(80 citation statements)
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References 37 publications
(43 reference statements)
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“…Recent progress in Embodied Artificial Intelligence, spans both simulation environments Kolve et al (2017); Li et al (2021); Savva et al (2019); Gan et al (2020); Puig et al (2018) and sophisticated tasks Das et al (2018); Anderson et al (2018); Shridhar et al (2020). Our work is most closely related to research in language-guided task completion, Neural SLAM, and exploration.…”
Section: Related Workmentioning
confidence: 99%
“…Recent progress in Embodied Artificial Intelligence, spans both simulation environments Kolve et al (2017); Li et al (2021); Savva et al (2019); Gan et al (2020); Puig et al (2018) and sophisticated tasks Das et al (2018); Anderson et al (2018); Shridhar et al (2020). Our work is most closely related to research in language-guided task completion, Neural SLAM, and exploration.…”
Section: Related Workmentioning
confidence: 99%
“…Teleoperation for MM is not easy to implement, as it requires enabling the user to control both navigation and manipulation, possibly simultaneously. Previous work on this problem has explored using online click-through interfaces [18,19,20], muscle signals [21,22], joysticks [23,24,25], tablets [26], and virtual reality interfaces [27,28,29,30,31,32,33,34]. These approaches are either scalable or easy to use: web-based tools are widely available but are not well suited to demonstrate dexterous continuous control, while VR and other interfaces are intuitive to use but are not widely available.…”
Section: Related Workmentioning
confidence: 99%
“…The generation of synthetic data is popular for various computer vision tasks e.g. [4,5]. The goal of 3D rendering is usually to simulate the 3D world closely and accurately using high-quality assets (e.g.…”
Section: Rendering and Procedural Meshesmentioning
confidence: 99%