To better understand the problem of referencing a location in space under time pressure, we had two remotely located partners (A, B) attempt to locate and reach consensus on a sniper target, which appeared randomly in the windows of buildings in a pseudorealistic city scene. The partners were able to communicate using speech alone (shared voice), gaze cursors alone (shared gaze), or both. In the shared-gaze conditions, a gaze cursor representing Partner A's eye position was superimposed over Partner B's search display and vice versa. Spatial referencing times (for both partners to find and agree on targets) were faster with shared gaze than with speech, with this benefit due primarily to faster consensus (less time needed for one partner to locate the target after it was located by the other partner). These results suggest that sharing gaze can be more efficient than speaking when people collaborate on tasks requiring the rapid communication of spatial information. Supplemental materials for this article may be downloaded from http://pbr.psychonomic-journals.org/content/supplemental.
Given a single fixation, memory for scenes containing salient objects near both the left and right view boundaries exhibited a rightward bias in boundary extension (Experiment 1). On each trial, a 500-msec picture and 2.5-sec mask were followed by a boundary adjustment task. Observers extended boundaries 5% more on the right than on the left. Might this reflect an asymmetric distribution of attention? In Experiments 2A and 2B, free viewing of pictures revealed that first saccades were more often leftward (62%) than rightward (38%). In Experiment 3, 500-msec pictures were interspersed with 2.5-sec masks. A subsequent object recognition memory test revealed better memory for left-side objects. Scenes were always mirror reversed for half the observers, thus ruling out idiosyncratic scene compositions as the cause of these asymmetries. Results suggest an unexpected leftward bias of attention that selectively enhanced the representations, causing a smaller boundary extension error and better object memory on the views' left sides.
Do refixations serve a rehearsal function in visual working memory (VWM)? We analyzed refixations from observers freely viewing multiobject scenes. An eyetracker was used to limit the viewing of a scene to a specified number of objects fixated after the target (intervening objects), followed by a four-alternative forced choice recognition test. Results showed that the probability of target refixation increased with the number of fixated intervening objects, and these refixations produced a 16% accuracy benefit over the first five intervening-object conditions. Additionally, refixations most frequently occurred after fixations on only one to two other objects, regardless of the intervening-object condition. These behaviors could not be explained by random or minimally constrained computational models; a VWM component was required to completely describe these data. We explain these findings in terms of a monitor-refixate rehearsal system: The activations of object representations in VWM are monitored, with refixations occurring when these activations decrease suddenly.Keywords Eye movements . Scene perception . Active vision . Memory rehearsal People freely viewing a scene often return their gaze to previously fixated objects, a behavior known as an oculomotor refixation. Refixations are a ubiquitous property of normal gaze behavior and have been noted in tasks as diverse as reading
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