a b s t r a c tIn birds, a lateralised visual input during early development importantly modulates morphological and functional asymmetries of vision. We tested the hypothesis that human handedness similarly results from a combination of inborn and experience-driven factors by analysing sidedness in children suffering from congenital muscular torticollis. These children display a permanently tilted asymmetric head posture to the left or to the right in combination with a contralateral rotation of face and chin, which could lead to an increased visual experience of the hand contralateral to the head-tilt. Relative to controls, torticollischildren had a higher probability of right-or left-handedness when having a head-tilt to the opposite side. No statistical significant relation between head position and direction of functional asymmetries was found for footedness and eye-preference, although the means show a non-significant trend in the same direction as was observed for handedness. Thus, an increased visual control of the hand during early childhood seems to modulate handedness and possibly other lateral preferences to a lesser extent. These findings not only show that human handedness is affected by early lateralised visual experience but also speak in favour of a combined gene-environment model for its development.
Increasing behavioural evidence suggests that expert video game players (VGPs) show enhanced visual attention and visuospatial abilities, but what underlies these enhancements remains unclear. We administered the Poffenberger paradigm with concurrent electroencephalogram (EEG) recording to assess occipital N1 latencies and interhemispheric transfer time (IHTT) in expert VGPs. Participants comprised 15 right-handed male expert VGPs and 16 non-VGP controls matched for age, handedness, IQ and years of education. Expert VGPs began playing before age 10, had a minimum 8 years experience, and maintained playtime of at least 20 hours per week over the last 6 months. Non-VGPs had little-to-no game play experience (maximum 1.5 years). Participants responded to checkerboard stimuli presented to the left and right visual fields while 128-channel EEG was recorded. Expert VGPs responded significantly more quickly than non-VGPs. Expert VGPs also had significantly earlier occipital N1s in direct visual pathways (the hemisphere contralateral to the visual field in which the stimulus was presented). IHTT was calculated by comparing the latencies of occipital N1 components between hemispheres. No significant between-group differences in electrophysiological estimates of IHTT were found. Shorter N1 latencies may enable expert VGPs to discriminate attended visual stimuli significantly earlier than non-VGPs and contribute to faster responding in visual tasks. As successful video-game play requires precise, time pressured, bimanual motor movements in response to complex visual stimuli, which in this sample began during early childhood, these differences may reflect the experience and training involved during the development of video-game expertise, but training studies are needed to test this prediction.
Both short and long-term video-game play may result in superior performance on visual and attentional tasks. To further these findings, we compared the performance of experienced male video-game players (VGPs) and non-VGPs on a Simon-task. Experienced-VGPs began playing before the age of 10, had a minimum of 8 years of experience and a minimum play time of over 20 h per week over the past 6 months. Our results reveal a significantly reduced Simon-effect in experienced-VGPs relative to non-VGPs. However, this was true only for the right-responses, which typically show a greater Simon-effect than leftresponses. In addition, experienced-VGPs demonstrated significantly quicker reaction times and more balanced left-versusright-hand performance than non-VGPs. Our results suggest that experienced-VGPs can resolve response-selection conflicts more rapidly for right-responses than non-VGPs, and this may in part be underpinned by improved bimanual motor control.
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