This study aims to describe the effect of discovery learning model using sunflowers in circles on mathematics learning outcomes of grade VIII Junior High School Number (SMPN) 1 Pagaralam. The methods used in this study is descriptive method quantitative pretest-posttest design with control group design. The population in this study is the entire class VIII students of Junior High School Number (SMPN) 1 Pagaralam that amounted to 270 students with samples at 60 students. Data collection was taken by way of documentation and test be reserved in the form of the essay. The test was analyzed by documentation photograph and statistician with compare data result class experiment and class control, with the significance level of 5%. The result found in the discovery learning approach using sunflowers give good effect the result of learning, this is average experiment class is better than with control class.
Students often have a wrong understanding on multiplication of fractions in which they consider multiplication of numbers, the value definitely will always be higher. It underlies the researchers to design the learning of fractional multiplication operations with natural numbers using hurdles context with real problems. The purpose of this study is to find out the role of hurdles in helping the students' understanding on basic concepts of fractional multiplication operations with natural numbers by the approach of Indonesian Realistic Mathematics Education (PMRI). The method used is research design. This study described how this hurdles made a real contribution to the students of the fifth grade, SDN 179 Palembang, Indonesia to understand the concept of multiplication of fractions with natural numbers. The results showed that the context of hurdles can help students to understand their knowledge about the concept of multiplication of fractions with natural numbers. Strategy in answering, the model found by the students, and discussion in front of the classroom have built constructive ideas and contributions to the students so that it can be used as an initial knowledge of understanding their concept, namely the concept of multiplying fractions with natural numbers. Students' learning process is essential in understanding the multiplication of fractions with natural numbers from informal stage to the formal stage.
Pagaralam is a major tourist destination in the area
The purpose of this study to create a product of learning media based ICT in the from of mathemmatics education games. Mathematics education games is a software to learn mathematic especially made for kindegarden to help learning process in 2013 curicullum. This research methode use design research with three cycles. In this cycle describe about six young childrens tested wiht small group in research for the second step after literature riview. The result of studyis got that by the issue of improvement in the process of presenting the game so it will improve the design and validity and it will be tested. Interestingly, the student didn’t relize that the process is math learning and the curoisity to solve the game is improve. The student never use this kind of ICT before. Next, by improve skill and knowledge that is got during the game as a strating point that will be continue to the other activity that center in the curiousity earlychildhood.
<p><strong><em>Abstract.</em></strong> <em>Integrated Community Service (PKM) is a form of service that accommodates a series of activities as a whole. Assistance in making RPP independent learning in a cultural context on geometry material for teachers of SMP, SMA and SMK in Pagar Alam. The purpose of this service activity is to assist teachers in designing learning activities the use of cultural contexts, especially on geometry material. The participants of the integrated PKM activity consisted of 49 people but at the time of mentoring it was only attended by 28 participants. The service activity was carried out for 2 days, on October 5-6, 2021. The methods used during this mentoring activity were the method of presentation, discussion, interactive question and answer, and recitation. The data collection technique used a questionnaire/questionnaire given through a google form consisting of an activity evaluation questionnaire and a participant satisfaction questionnaire for all integrated PKM activities. The results of this service activity showed that 73.48% of the participants had understood the material presented by the resource person. In addition, participants stated that this activity was useful for them, especially in making learning activitis independent in learning to use certain contexts.</em><em></em></p><p><em> </em></p><p><strong>Abstrak.</strong> Pengabdian Kepada Masyarakat (PKM) yang terintegrasi merupakan sebuah bentuk pengabdian yang mengakomodir serangkaian kegiatan secara keseluruhan. Pendampingan pembuatan RPP merdeka belajar berkonteks budaya pada materi geometri bagi guru SMP, SMA dan SMK di Pagar Alam. Tujuan dari kegiatan pengabdian ini adalah membantu guru dalam merancang aktivitas pmebelajaran merdeka belajar yang sesuai melalui penggunaan konteks budaya terutama pada materi geometri. Peserta kegiatan PKM terintegrasi terdiri dari 49 orang tapi pada saat pendampingan hanya dihadiri oleh 28 orang peserta. Kegiatan pengabdian dilaksanakan selama 2 hari yaitu pada tanggal 5-6 Oktober 2021. Metode yang digunakan selama kegiatan pendampingan ini adalah metode presentasi, diskusi, tanya jawab interaktif, dan resitasi. Teknik pengumpulan data menggunakan angket/ kuesioner yang diberikan melalui google form yang terdiri dari angket evaluasi kegiatan dan angket kepuasan peserta terhadapa seluruh kegiatan PKM terintegrasi. Hasil dari kegiatan pengabdian ini menunjukkan bahwa adalah 73,48% peserta telah memahami materi yang disampaikan oleh narasumber. Di samping itu, peserta menyatakan bahwa kegiatan ini bermanfaat bagi mereka terutama dalam membuat aktivitas pembelajaran merdeka belajar menggunakan konteks tertentu.</p><p> </p><p> </p><div id="gtx-trans" style="position: absolute; left: 296px; top: 505px;"> </div>
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