For years now, virtual reality devices have been applied in the field of vision science in an attempt to improve our understanding of perceptual principles underlying the experience of self-motion. Some of this research has been concerned with exploring factors involved in the visually-induced illusory perception of self-motion, known as vection. We examined the usefulness of the cost-effective Oculus Rift in generating vection in seated observers. This device has the capacity to display optic flow in world coordinates by compensating for tracked changes in 3D head orientation. We measured vection strength in three conditions of visual compensation for head movement: compensated, uncompensated, and inversely compensated. During presentation of optic flow, the observer was instructed to make periodic head oscillations (±22° horizontal excursions at approximately 0.53 Hz). We found that vection was best in the compensated condition, and was weakest in the inversely compensated condition. Surprisingly, vection was always better in passive viewing conditions, compared with conditions where active head rotations were performed. These findings suggest that vection is highly dependent on interactions between visual, vestibular and proprioceptive information, and may be highly sensitive to limitations of temporal lag in visual-vestibular coupling using this system.
In the present study we addressed whether the processing of global form and motion was dependent on visual awareness. Continuous flash suppression (CFS) was used to suppress from awareness global dot motion (GDM) and Glass pattern stimuli. We quantified the minimum time taken for both pattern types to break suppression with the signal coherence of the pattern (0, 25, 50, and 100% signal) and the type of global structure (rotational, and radial) as independent variables. For both form and motion patterns increasing signal coherence decreased the time required to break suppression. This was the same for both rotational and radial global patterns. However, GDM patterns broke suppression faster than Glass patterns. In a supplementary experiment, we confirmed that this difference in break times is not because of the temporal nature of GDM patterns in attracting attention. In Experiment 2, we examined whether the processing of dynamic Glass patterns were similarly dependent on visual awareness. The processing of dynamic Glass patterns is involves both motion and form systems, and we questioned whether the interaction of these two systems was dependent on visual awareness. The suppression of dynamic Glass patterns was also dependent on signal coherence and the time course of suppression break resembled the detection of global motion and not global form. In Experiment 3 we ruled out the possibility that faster suppression break times was because the visual system is more sensitive to highly coherent form and motion patterns. Here contrast changing GDM and Glass patterns were superimposed on the dynamic CFS mask, and the minimum time required for them to be detected was measured. We showed that there was no difference in detection times for patterns of 0 and 100% coherence. The advantage of highly coherent global motion and form patterns in breaking suppression indicated that the processing and interaction of global motion and form systems occur without visual awareness.
Accurate motion perception of self and object speed is crucial for successful interaction in the world. The context in which we make such speed judgments has a profound effect on their accuracy. Misperceptions of motion speed caused by the context can have drastic consequences in real world situations, but they also reveal much about the underlying mechanisms of motion perception. Here we show that motion signals suppressed from awareness can warp simultaneous conscious speed perception. In Experiment 1, we measured global speed discrimination thresholds using an annulus of 8 local Gabor elements. We show that physically removing local elements from the array attenuated global speed discrimination. However, removing awareness of the local elements only had a small effect on speed discrimination. That is, unconscious local motion elements contributed to global conscious speed perception. In Experiment 2 we measured the global speed of the moving Gabor patterns, when half the elements moved at different speeds. We show that global speed averaging occurred regardless of whether local elements were removed from awareness, such that the speed of invisible elements continued to be averaged together with the visible elements to determine the global speed. These data suggest that contextual motion signals outside of awareness can both boost and affect our experience of motion speed, and suggest that such pooling of motion signals occurs before the conscious extraction of the surround motion speed.
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