The focus of this article is on how the negotiations between professors and students that are part of the eLearning political process can be interpreted through the prism of game theory. The source of data for the case was a series of in-depth interviews with the professor and an analysis of the e-mail messages exchanged between the professor, the students, and management. Each round of the game represents a different combination of positions, strategies and outcomes, yet, taken as a whole, the case events suggest underlying themes that, if been identified by the two sides, could have led to different outcomes. The discussion and conclusions section outlines the rules that governed the behaviour of the actors from a game theory perspective. This case is unique and, hence, the conclusions from it are not necessarily generalizable. Management's role in the games that people play in the eLearning area is crucial in the newly emerging corporatized university. Game theory analysis is applied in this paper to a four-round negotiation process between students and their professor in the context of an eLearning case study.
Following a review of the literature on e-dating, this chapter introduces the e-dating development model and discusses a number of hypotheses that can be derived from it. Also presented in the chapter are some findings from a preliminary empirical research that explored the hypotheses. The findings supported all the hypotheses, indicating that: (1) male and female e-daters follow different stages in their e-dating evolvement; (2) the behaviors that males and females exhibit as e-daters are different; and (3) the feedback that male and female e-daters receive from the environment is different too. The chapter is concluded with a discussion of the implications from this research to e-dating theory development and empirical research.
This conceptual chapter explores the distinction between virtual and real environments, the situations when they might clash and the implications from this clash. We start by categorizing virtual environments. Next, we present a framework for comparing the rules that govern behavior in different virtual and real environments. We list a number of situations where virtual and real environments can collide and explore the characteristics of such situations. Finally, we discuss the implications from clashes between virtual and real environments and what society can or should do about such potential and actual clashes.
Following a review of the literature on e-dating, this chapter introduces the e-dating development model and discusses a number of hypotheses that can be derived from it. Also presented in the chapter are some findings from a preliminary empirical research that explored the hypotheses. The findings supported all the hypotheses, indicating that: (1) male and female e-daters follow different stages in their e-dating evolvement; (2) the behaviors that males and females exhibit as e-daters are different; and (3) the feedback that male and female e-daters receive from the environment is different too. The chapter is concluded with a discussion of the implications from this research to e-dating theory development and empirical research.
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