<p class="Abstrak"><strong>Abstract:</strong> This research aims to determine the effect of interactive learning models on student cognitive learning outcomes, determine the effect of social skills on students 'cognitive learning outcomes, and determine the effect of interaction between interactive learning models and social skills on students' cognitive learning outcomes in history learning in high school. This research was a quasi-experimental with factorial design. The research samples were class X IPS 2 as an experimental class and class X IPS 3 as a control at SMAN 1 Gondanglegi. The research instruments were test, questionnaire, and learning implementation observation sheet. Data analysis technique was two-way ANOVA. The results of this research shows that there is is impact on the use of interactive learning models on student cognitive learning outcomes, there is impact of students' social skills on student cognitive learning outcomes, and there is impact of the interaction between interactive learning models and social skills on student cognitive learning outcomes.</p><strong>Abstrak: </strong>Penelitian ini bertujuan untuk mengetahui pengaruh model pembelajaran interaktif terhadap hasil belajar kognitif siswa, mengetahui pengaruh keterampilan sosial terhadap hasil belajar kognitif siswa, dan mengetahui pengaruh interaksi antara model pembelajaran interaktif dan keterampilan sosial terhadap hasil belajar kognitif siwa dalam pembelajaran sejarah di SMA. Bentuk penelitian ini adalah eksperimen semu dengan desain faktorial. Sampel penelitian adalah kelas X IPS 2 sebagai kelas eksperimen dan kelas X IPS 3 sebagai kelas kontrol di SMAN 1 Gondanglegi. Instrumen yang digunakan adalah tes, angket, dan lembar observasi keterlaksanaan pembelajaran. Teknik analisis data menggunakan anova dua jalur. Hasil penelitian menunjukkan bahwa ada pengaruh penggunaan model pembelajaran interaktif terhadap hasil belajar kognitif siswa, ada pengaruh keterampilan sosial terhadap hasil belajar kognitif siswa dan ada pengaruh interaksi antara model pembelajaran interaktif dan keterampilan sosial terhadap hasil belajar kognitif siswa.
<p><strong>Abstract:</strong><strong> </strong>The purpose of this study is to describe the potential use of palace palace as a source of learning, and to find out the historical understanding of students of class X Social High School students. The research method uses Mixed Methods with Sequential Exploratory design. Starting with qualitative research and continuing with quantitative research. The instrument used was a questionnaire. Semple of the research are students of class X IPS I of SMAN 4 Berau. The results showed that the potential of Sambaliung Palace is available as a source of historical learning to support the learning process. The results of data analysis showed that the treatment utilizing Sambaliung Palace as a source of learning could increase students' historical understanding with a probability of 0,000.</p><strong>Abstrak:</strong> Tujuan penelitian ini untuk mendeskripsikan potensi pemanfaatan meseum keraton sebagai sumber belajar dan untuk mengetahui pemahaman sejarah peserta didik kelas X IPS SMAN. Metode penelitian menggunakan <em>Mixed Methods</em> dengan desain <em>Sequential Exploratory</em>. Dimulai dengan penelitian kualitatif dan dilanjutkan dengan penelitian kuantitatif. Instrumen yang digunakan berupa kuesioner. Sampel penelitian yaitu siswa kelas X IPS I SMAN 4 Berau. Hasil penelitian menunjukkan bahwa potensi museum keraton Sambaliung cukup tersedia sebagai sumber belajar sejarah untuk menunjang proses kegiatan pembelajaran. Hasil analisis data menunjukkan bahwa perlakuan memanfaatkan meseum keraton Sambaliung sebagai sumber belajar dapat meningkatkan pemahaman sejarah siswa peserta didik dengan probabilitas sebesar 0,000.
Bondowoso, as one of the regions of East Java Province, has the potential of cultural heritage from the various era: megalithic, Hindhu-Buddhist, colonial, and the struggle for the defense of Indonesian independence. However, the potential of cultural heritage, which is known to be spread throughout the district (kecamatan) in Bondowoso, has not been utilized as a source of local history instruction or as a vital asset of the region. For this reason, it is necessary to find a solution for modeling the use of cultural heritage as a source of historical learning and study of superior regional assets to foster the participation of local communities based on the preservation of cultural heritage for the welfare of the communities around the cultural heritage. The method used is to adopt the modeling of the use of cultural heritage, namely Malang Kembali event, the colorful village event of Jodipan Village, Malang City, the development of revitalization of the Majapahitan house in Trowulan and the Mount Pawitra adventure event. The results of the study show that the four models are suitable to be applied in Bondowoso to foster the role of the community around cultural heritage for the use of cultural heritage as a source of learning of Local History and superior regional assets in Bondowoso Regency, based on the preservation of cultural heritage.
The cultural heritage of Pacitan Regency is concentrated in Punung area. Most of the cultural heritage Punung is a prehistoric cultural heritage, consisting of paleolitik sites, mesolitik and neolitik sites. Paleolithic sites are widespread throughout Kali Baksoka, while the mesolithic sites include the residential cave sites Song Terus, Song Keplek and Song Gupuh. The neolithic sites include among others Ngrijangan neolithic workshop and Ngrijangan Sengon. Some of these sites have been designated as a cultural heritage and can be used as a medium for educational support. Paleolitik Kali Baksoka cultural heritage sites can be used as supporting media of paleolithic cultural level, cultural site of Song Terus and Song Keplek as a medium of life support of mesolitic cultural level and cultural heritage of Ngrijangan site as supporting life of neolithic culture level.
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