Computer-based media such as interactive multimedia plays an important role in learning Indonesian language skills. The objective of this research is to determine the effectiveness of interactive multimedia in learning Indonesian language skills in higher education. This experimental research used the port-test along with a control group design. The population of this research was the second semester students of the Elementary School Education Study Program at four higher education institutions. To determine the experimental class, the random sampling technique was used considerably. IKIP PGRI Wates is an experimental class through which interactive multimedia is compared to three control groups namely Slamet Riyadi University of Surakarta using video subscription media, Tunas Pembangunan Surakarta University applying media prize, and Ahmad Dahlan University of Yogyakarta using the powerpoint media. The data on Indonesian language skills tests include tests of listening, speaking, reading and writing abilities. The data were then analyzed using the one-way ANOVA. The results show that the application of interactive multimedia is effectively used in learning language language skills compared to learning using other media. In addition, interactive multimedia can also be applied to study independently outside the classroom.
In reality, teachers face the diversity of student characteristics in the classroom. Differences in student characteristics should be greeted with a positive attitude and emphasize that differences become a strength, not a burden. However, the reality in the field is that class differences still create gaps and are often ignored, these learning activities does not yet include every student’s participation to actively learn together in the same classroom setting. The purpose of this study is to describe the steps to apply the Sariswara method as accommodation in a diverse, inclusive classroom. The research method utilized is a literature review which contains descriptions of theories, findings, and other research materials obtained from reference to be used as a basis for research activities. This article examines the analysis of the diversity of student characteristics, learning accommodation in inclusive classrooms, and the inheritance method as an alternative solution that can be applied in the classroom to meet the learning needs of the diverse characteristics of students in the classroom.
This research aims to know students need of interactive multimedia to learn Indonesian language skill. It was conducted in the Department of Primary School Teacher Education during the even semester of 2016/2017 academic year. Data collection techniques were observation, interview and literature study. The data were then analyzed qualitatively descriptive by the stages of data reduction, data presentation, and conclusion. The result of this research shows that lecturers still implement conventional teaching by using power point and modules as well as dominating the speech method. In other hand, both students and lecturers state there needs to be interactive multimedia to help students during the learning process. Students need attractive multimedia to avoid boredom. Based on the result of observation, 98.62% of students state interactive multimedia should be given learning objective, 71.72% of them desire short and brief lesson, 27.59% desire detail explanation of material, 99.31% desire inclusion of language implementation example, 97.24% desire learning evaluation, 82.07% desire bright colors appearance, 12.41% desire dark colors appearance, 90.34% desire the inclusion of back sound and sound effect, 96.55% desire the inclusion of animation and picture, and 100% students desire for menu button on interactive media for Indonesian language skill.
Learning media always develops the following technological developments. Likewise, the media in learning is listening to Indonesian. The development of learning media is important. Adobe Flash-based media developed to facilitate lecturers and students in learning Indonesian listening skills in the Elementary School Teacher Education Study Program. Media that are designed to be interesting may not only train cognitive knowledge but also practice practical listening skills. Adobe Flash-based media for listening are designed by displaying several menus, namely the home menu, RPS (Semester Learning Plan), materials, practices, games, music, profiles, and references, as well as close menus appearing in accordance with the cross (x) to be used using the application. The hope media developed was able to assist lecturers in delivering learning material, as well as helping students learn well in the classroom and outside the classroom.
This article aims to describe how the application of the 2M2PR (Motivation, Multimedia, Game, Strengthening, Celebration) Method Based on Quantum Learning and Traditional Games in Indonesian language learning in elementary schools. This research is included in library research. The result obtained is that the integration of traditional games is an innovative effort in the language learning process related to national culture. Many methods can be developed in learning such as the 2M2PR method based on quantum learning and traditional games. Traditional games can be integrated with language learning such as snake and ladder games and crank games and many more. In this case, the teacher must have a creative attitude in selecting and modifying traditional games so that they are following the material to be taught. It is hoped that the 2M2PR method and the integration of traditional games in Indonesian language learning can increase attractiveness in language learning and make it easier for students to convey and understand the subject matter. In addition, integrating traditional games, can foster a sense of love for culture and introduce national culture to students from an early age. Â
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