Citizen morality reflects civilization and is significant to society. Ethics education for improving morality, especially in China, may fail because of its reliance on lecture-based teaching. Game-based learning presents an innovative approach to ethics education. This paper identifies problems in tertiary ethics education and reviews relevant game design principles before establishing a framework for designing educational games that may assist in ethics education. It then proposes a game design model for teaching ethics.
This paper investigates the motivations and the forms of practicing CSR in art and culture in China, which is increasingly conducted but still not sufficiently studied. According to cases and interviews, philanthropic responsibility, business results contribution, and corporation reputation enhancement are some core motivations driving corporations in China to practice CSR in art and culture, and they positively correlate with involvement levels in art and culture resources. However, corporate nature and industrial nature own stronger power in corporation CSR decision-making under the instructions of the Chinese government. Therefore, corporations are recommended to ponder their motivations and involvement level of art and culture resources before their actions, and new research perspectives and methodology of CSR studies pertaining to the business context in China deserve a revision as well.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.