2019
DOI: 10.4236/sm.2019.93010
|View full text |Cite
|
Sign up to set email alerts
|

Ethics as a Game? Towards a Framework for Game Design

Abstract: Citizen morality reflects civilization and is significant to society. Ethics education for improving morality, especially in China, may fail because of its reliance on lecture-based teaching. Game-based learning presents an innovative approach to ethics education. This paper identifies problems in tertiary ethics education and reviews relevant game design principles before establishing a framework for designing educational games that may assist in ethics education. It then proposes a game design model for teac… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2020
2020
2022
2022

Publication Types

Select...
1
1

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(1 citation statement)
references
References 46 publications
(44 reference statements)
0
1
0
Order By: Relevance
“…Despite the common interest in critical self-reflection, there still exists a gap between ethics and pedagogy in contemporary game scholarship. On the one hand, ethics-focused research typically examines player habits in social settings, then speculates how video games could potentially be incorporated into classrooms in such a way that elicits a similar form of critical self-reflection (Yuan et al, 2019). On the other hand, education-focused research often omits a discourse of ethics when discussing the affordances of game-based learning experiences.…”
Section: Introductionmentioning
confidence: 99%
“…Despite the common interest in critical self-reflection, there still exists a gap between ethics and pedagogy in contemporary game scholarship. On the one hand, ethics-focused research typically examines player habits in social settings, then speculates how video games could potentially be incorporated into classrooms in such a way that elicits a similar form of critical self-reflection (Yuan et al, 2019). On the other hand, education-focused research often omits a discourse of ethics when discussing the affordances of game-based learning experiences.…”
Section: Introductionmentioning
confidence: 99%