Mutual gaze detection, i.e., predicting whether or not two people are looking at each other, plays an important role in understanding human interactions. In this work, we focus on the task of image-based mutual gaze detection, and propose a simple and effective approach to boost the performance by using an auxiliary 3D gaze estimation task during the training phase. We achieve the performance boost without additional labeling cost by training the 3D gaze estimation branch using pseudo 3D gaze labels deduced from mutual gaze labels. By sharing the head image encoder between the 3D gaze estimation and the mutual gaze detection branches, we achieve better head features than learned by training the mutual gaze detection branch alone. Experimental results on three image datasets show that the proposed approach improves the detection performance significantly without additional annotations. This work also introduces a new image dataset that consists of 33.1K pairs of humans annotated with mutual gaze labels in 29.2K images.
Hand-object pose estimation (HOPE) aims to jointly detect the poses of both a hand and of a held object. In this paper, we propose a lightweight model called HOPE-Net which jointly estimates hand and object pose in 2D and 3D in real-time. Our network uses a cascade of two adaptive graph convolutional neural networks, one to estimate 2D coordinates of the hand joints and object corners, followed by another to convert 2D coordinates to 3D. Our experiments show that through end-to-end training of the full network, we achieve better accuracy for both the 2D and 3D coordinate estimation problems. The proposed 2D to 3D graph convolution-based model could be applied to other 3D landmark detection problems, where it is possible to first predict the 2D keypoints and then transform them to 3D.
UI design languages, such as Google's Material Design, make applications both easier to develop and easier to learn by providing a set of standard UI components. Nonetheless, it is hard to assess the impact of design languages in the wild. Moreover, designers often get stranded by strong-opinionated debates around the merit of certain UI components, such as the Floating Action Button and the Navigation Drawer. To address these challenges, this short paper introduces a method for measuring the impact of design languages and informing design debates through analyzing a dataset consisting of view hierarchies, screenshots, and app metadata for more than 9,000 mobile apps. Our data analysis shows that use of Material Design is positively correlated to app ratings, and to some extent, also the number of installs. Furthermore, we show that use of UI components vary by app category, suggesting a more nuanced view needed in design debates.
Mutual gaze detection, i.e., predicting whether or not two people are looking at each other, plays an important role in understanding human interactions. In this work, we focus on the task of image-based mutual gaze detection, and propose a simple and effective approach to boost the performance by using an auxiliary 3D gaze estimation task during training. We achieve the performance boost without additional labeling cost by training the 3D gaze estimation branch using pseudo 3D gaze labels deduced from mutual gaze labels. By sharing the head image encoder between the 3D gaze estimation and the mutual gaze detection branches, we achieve better head features than learned by training the mutual gaze detection branch alone. Experimental results on three image datasets show that the proposed approach improves the detection performance significantly without additional annotations. This work also introduces a new image dataset that consists of 33.1K pairs of humans annotated with mutual gaze labels in 29.2K images.
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