Latent variable models provide valuable compact representations for learning and inference in many computer vision tasks. However, most existing models cannot directly encode prior knowledge about the specific problem at hand. In this paper, we introduce a constrained latent variable model whose generated output inherently accounts for such knowledge. To this end, we propose an approach that explicitly imposes equality and inequality constraints on the model's output during learning, thus avoiding the computational burden of having to account for these constraints at inference. Our learning mechanism can exploit non-linear kernels, while only involving sequential closedform updates of the model parameters. We demonstrate the effectiveness of our constrained latent variable model on the problem of non-rigid 3D reconstruction from monocular images, and show that it yields qualitative and quantitative improvements over several baselines.
Abstract. We show that by extending the Laplacian formalism, which was first introduced in the Graphics community to regularize 3D meshes, we can turn the monocular 3D shape reconstruction of a deformable surface given correspondences with a reference image into a well-posed problem. Furthermore, this does not require any training data and eliminates the need to pre-align the reference shape with the one to be reconstructed, as was done in earlier methods.
These findings have demonstrated that HpSA as a relatively simple, inexpensive and time saving noninvasive test is a reliable method for detection of H.pylori infections in children.
It has been shown that the 3D shape of a deformable surface in an image can be recovered by establishing correspondences between that image and a reference one in which the shape is known. These matches can then be used to setup a convex optimization problem in terms of the shape parameters, which is easily solved. However, in many cases, the correspondences are hard to establish reliably. In this paper, we show that we can solve simultaneously for both 3D shape and correspondences, thereby using 3D shape constraints to guide the image matching and increasing robustness, for example when the textures are repetitive. This involves solving a mixed integer quadratic problem. While optimizing this problem is NP-hard in general, we show that its solution can nevertheless be approximated effectively by a branch-and-bound algorithm.
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