This paper proposes the use of restructuring information about choices to improve the performance of computer agents on recurring sequentially dependent decisions. The intended situations of use for the restructuring methods it defines are website platforms such as electronic marketplaces in which agents typically engage in sequentially dependent decisions. With the proposed methods, such platforms can improve agents' experience, thus attracting more customers to their sites. In sequentially-dependent-decisions settings, decisions made at one time may affect decisions made later; hence, the best choice at any point depends not only on the options at that point, but also on future conditions and the decisions made in them. This "problem restructuring" approach was tested on sequential economic search, which is a common type of recurring sequentially dependent decision-making problem that arises in a broad range of areas. The paper introduces four heuristics for restructuring the choices that are available to decision makers in economic search applications. Three of these heuristics are based on characteristics of the choices, not of the decision maker. The fourth heuristic requires information about a decision-makers prior decision-making, which it uses to classify the decision-maker. The classification type is used to choose the best of the three other heuristics. The heuristics were extensively tested on a large number of agents designed by different people with skills similar to those of a typical agent developer. The results demonstrate that the problem-restructuring approach is a promising one for improving the performance of agents on sequentially dependent decisions. Although there was a minor degradation in performance for a small portion of the agents, the overall and average individual performance improved substantially. Complementary experimentation with people demonstrated that the methods carry over, to some extent, also to human decision makers. Interestingly, the heuristic that adapts based on a decision-maker's history achieved the best results for computer agents, but not for people.
Combining computational technologies and humanities is an ongoing effort aimed at making resources such as texts, images, audio, video, and other artifacts digitally available, searchable, and analyzable. In recent years, deep neural networks (DNN) dominate the field of automatic text analysis and natural language processing (NLP), in some cases presenting a super-human performance. DNNs are the state-of-the-art machine learning algorithms solving many NLP tasks that are relevant for Digital Humanities (DH) research, such as spell checking, language detection, entity extraction, author detection, ques-
One of the key AI tools for textual corpora exploration is natural language question-answering (QA). Unlike keyword-based search engines, QA algorithms receive and process natural language questions and produce precise answers to these questions, rather than long lists of documents that need to be manually scanned by the users. State-of-the-art QA algorithms based on DNNs were successfully employed in various domains. However, QA in the genealogical domain is still underexplored, while researchers in this field (and other fields in humanities and social sciences) can highly benefit from the ability to ask questions in natural language, receive concrete answers and gain insights hidden within large corpora. While some research has been recently conducted for factual QA in the genealogical domain, to the best of our knowledge, there is no previous research on the more challenging task of numerical aggregation QA (i.e., answering questions combining aggregation functions, e.g., count, average, max). Numerical aggregation QA is critical for distant reading and analysis for researchers (and the general public) interested in investigating cultural heritage domains. Therefore, in this study, we present a new end-to-end methodology for numerical aggregation QA for genealogical trees that includes: 1) an automatic method for training dataset generation; 2) a transformer-based table selection method, and 3) an optimized transformer-based numerical aggregation QA model. The findings indicate that the proposed architecture, GLOBE, outperforms the state-of-the-art models and pipelines by achieving 87% accuracy for this task compared to only 21% by current state-of-the-art models. This study may have practical implications for genealogical information centers and museums, making genealogical data research easy and scalable for experts as well as the general public.
This paper represents a paradigm shift in what advice agents should provide people. Contrary to what was previously thought, we empirically show that agents that dispense optimal advice will not necessary facilitate the best improvement in people's strategies. Instead, we claim that agents should at times suboptimally advise. We provide results demonstrating the effectiveness of a suboptimal advising approach in extensive experiments in two canonical mixed agent-human advice-giving domains. Our proposed guideline for suboptimal advising is to rely on the level of intuitiveness of the optimal advice as a measure for how much the suboptimal advice presented to the user should drift from the optimal value.
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