Digital comics are media that support the learning process in the 4.0 era. Digital comics contain the concept of bacteria that is easy for students to understand. The purpose of this study was to analyze the increase in problem-solving skills, critical thinking, and student motivation in learning the concept of bacteria using digital comics. The subjects in this study were 26 third semesters’ students of the biology education program. The comics that are used are digital comics created by researchers using the comic life application. The instruments used were critical thinking test questions and problem-solving and motivation questionnaires. Data analyses were done by using descriptive analysis techniques. The results of the t-test analysis showed that there were differences in students' problem solving and critical thinking abilities before and after learning using digital comics "Bacterial Characteristics" (p <0.05). Meanwhile, student motivation also has differences between the first meeting and the second meeting during learning using digital comics (p <0.05). The use of digital comics can empower students' problem-solving skills, critical thinking, and motivation in learning the concept of bacterial characteristics
The problem of education in this digital era is that there is still a lack of teaching staff or lecturers expressing creative and innovative ideas in the form of books, or scientific works, learning models, teaching materials as solutions in learning digital technology. The knowledge and skills of Learning Management Systems for Biology Education students at the University of Pattimura in exploring and mastering the concept of Learning and Teaching are indispensable in the online learning process through the zoom meeting and whatsapp program during the covid-19. The analysis of variance test for the Fvalue of 2065,198 with the significance of the calculated F is 0.000 and the mean squared value is 1673,000, > Partial squared value of 0.989. This means that there is an influence of mastery and skills of the Learning Management System on the learning outcomes of learning and learning subjects through online learning during the Covid-19 pandemic in Semester VI Students of the Biology Education Program, Faculty of Teacher Training and Education, Pattimura University. There was success in improving learning achievement and learning outcomes in the Maluku region during the covid-19 pandemic, even though the lecture process was carried out online or online using the zoom meeting and whatsapp program. in dealing with the spread of covid 19 in the Mauku Region.
Bidang pendidikan merupakan salah satu bidang yang terkena dampak pandemi Covid-19. Sistem pembelajaran online pun menjadi satu-satunya pilihan di daerah terdampak Covid-19. Salah satu aplikasi media pembelajaran yang digunakan di masa pandemi ini adalah Google Classroom. Namun, belum semua sekolah dasar khususnya di Kabupaten Sumba Timur menggunakan media pembelajaran online tersebut karena keterbatasan pemahaman teknologi para tenaga pendidik. Oleh karena itu, pelatihan pemanfaatan aplikasi media pembelajaran online Google Classroom akan membantu para guru untuk dapat melaksanakan pembelajaran yang efektif dan efisien. Metode yang digunakan dalam kegiatan ini adalah metode tutorial dan praktik langsung. Kegiatan PKM ini dilaksanakan di SD Masehi Lambanapu. Adapun hasil dari pelaksanaan kegiatan ini adalah seluruh peserta pelatihan yang berjumlah 8 orang guru di SD Masehi Lambanapu merasa sangat puas dan dapat memahami materi pelatihan dengan baik yang dapat mereka aplikasikan dalam kegiatan pembelajaran di sekolah.
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