Interpolating virtual views from sparse visual content increases the angular resolution of the visualization. However, such techniques may degrade the image quality through inaccurate view estimation. The smooth motion parallax through increased angular resolution, and image quality are essential components of the overall user experience. The choice of interpolation initiates an unclear trade-off between them. In this paper, we introduce our research on interpolation techniques for 3D light field visualization. We examined the performance and perceived quality of selected algorithms, in a series of subjective quality assessment experiments. Our results show an obvious interpolation technique preference on visual contents with low angular resolutions.
The smooth motion parallax of light field displays is one of the most critical enablers of the glasses-free autostereoscopic 3D experience. This smoothness originates from an acceptable degree of angular resolution, which is derived from the number of views visualized in the given field of view. However, if human observers view the content without any movement, the requirement for angular resolution can be lower. In this paper, we introduce the results of a subjective quality assessment of visual content displayed on a light field cinema. The angular resolution of the content was different in each test condition, and participants were located in fixed positions during the experiment.
Abstract-Light field visualization has progressed and developed significantly in the past years. At the time of this paper, light field displays are utilized in the industry and they are commercially available as well. Although their appearance on the consumer market is approaching, many potential applications of light field technology have not yet been addressed, such as video streaming. In this paper, we present our research on the dynamic adaptive streaming of light field video. In order to evaluate the presented concept of quality switching, we carried out a series of subjective tests, where test participants were shown light field videos containing stallings and switches in spatial and angular resolution.
As 3D display technologies are becoming more and more common in commercial, everyday usage, a special type of 3D known as projection-based light field displays is emerging as well. While holding many key characteristics such as field of view or angular resolution, traditional image resolution also plays a major role in the overall determination of user experience, similarly to 2D displays. The paper investigates the perceivable differences between display resolutions, and presents the acceptability of resolution degradation should it be visible. A total of 20 test participants provided subjective assessment in a series of pair comparisons between 5 resolutions for various stimuli. Beyond mean scores, the results are presented in terms of score distribution in this analysis, separately for each and every stimulus.
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