Warming up is always done by running or jogging around the field. Warming up like this is very monotonous to do, so it needs the creativity of Physical Education and Sports Health teachers in developing heating so that the heating indicator can be achieved and not monotonous. Warming up does not have to run around the field, warming up can be done by playing. The purpose of this study was to determine students' responses to the warm-up carried out by modifying traditional games. This research is a pre-experimental research using a one shot case study design. The research sample of students of SMP N 1 Selakau Timur and SMP N 03 Kubu amounted to 71 students. Data were collected in this study using a questionnaire containing seven questions. The questionnaire was filled out after warming up with six modifications to traditional games, namely, SOS level 1, SOS level 2, SOS level 3, Squirrel and Tree, Switching Star, and Catch So. The data obtained were analyzed using descriptive statistics. The results of the study show that 100% of this game is fun, 0% of this game is boring, 93% of this game is fun, 95.8% of this game is easy to understand, 97.2% of this game is easy to do, 98.6% of this game can improve enthusiasm to warm up, 91.5% warm-up with this game is more fun than jogging. It turns out that these six traditional game modifications can also increase the pulse rate to the training zone, with an average pulse rate of 67%.
The background of this research is that the warm-up for sports or physical education is always done by running around the field. The essence of warming up attempts to prepare physiologically and psychologically to be ready for higher activities. This research has made a real contribution to the development of warm-up activities, which were previously carried out by simply running around the field. The purpose of this research is to produce several game models that can be used as an alternative for warming up. The research design uses development research in sequence, problem exploration, design preparation, expert trials, student trials, small-scale trials, large-scale trials. The design was consulted with physical education lecturers and teachers, student trials were conducted on sports coaching education students, small-scale trials were conducted on sports coaching students, large-scale trials were conducted on elementary and junior high school students. Five types of heating were developed, and the achievement of the heating results was measured by pulse. Data were analyzed by descriptive statistics. The results of the study, five game designs were arranged (1,2,3,4 and 5), the results of small-scale trials stated that the pulse had entered the exercise pulse. Tests on students mean that all games have reached the pulse of practice. It was concluded that these five games based on a series of trials were declared feasible and could be used for warm-up activities.
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