Penelitian ini bertujuan untuk mengetahui tingkat kepercayaan diri siswa dalam mengikuti kegiatan ekstrakurikuler pencak silat di SMK Negeri 1 Karawang berdasarkan keyakinan akan kemampuan diri, optimisme tanggung jawab, objektif dan rasional. faktor. Subjek dalam penelitian ini adalah mahasiswi yang mengikuti ekstrakurikuler pencak silat. Teknik pengumpulan data yang digunakan dalam penelitian ini adalah kuesioner. Metode yang digunakan adalah survei, sedangkan teknik pengumpulan datanya menggunakan kuesioner, kuesioner dalam penelitian ini berupa skala likert. Hasil penelitian mengungkapkan bahwa tingkat kepercayaan diri peserta ekstrakurikuler pencak silat di Kabupaten Karawang termasuk dalam kategori sangat rendah dengan persentase 5%, dalam kategori rendah dengan persentase 30%, dalam kategori sedang. kategori dengan persentase 35%, dalam kategori tinggi dengan persentase 18%, dalam kategori sangat tinggi dengan persentase 13%.
The implementation of learning with a limited face-to-face meeting system. After online learning since the covid-19 pandemic, children are again getting a little bit of happiness in being able to interact and socialize at school. Therefore, the development of motion learning models through group competition games aims to be able to restore a positive attitude, cooperation, self-confidence, independence and responsibility in children and children's movement skills are more optimally developed in limited face-to-face meetings at this time. This development research uses the Research and Development (R&D) Borg and Gall development model. The small group trial in this development research was carried out at Kalangsurya III Elementary School, Rengasdengklok District, Karawang Regency with 30 students and the large group test was carried out at Kalangsari III Elementary School and Salman Al-Farisy Elementary School Rengasdengklok totaling 20 students, which then resulted in a motion learning model " Fundamental Tournament" which is declared feasible to be applied to elementary school children. The results of this study can be useful for teachers of physical education, sports and elementary school health in providing basic movement learning materials based on competition games that can give students a sense of enthusiasm, confidence, and cooperation in learning motion.
The use of media in learning physical education will be very helpful in increasing students' abilities to understand the material provided by the teacher, one of which is to improve the ability to pass football. This study aims to examine the effect of the application of internet of things media on students' soccer passing abilities. The method used in this study was a pre-experimental design and the research design used was one group pretest posttest. The data collection technique used in this study was pre-test and post-test and processed using the SPSS 25 application. The population used was all class X IPS students at SMA Negeri 1 Telukjambe Barat, totaling 203 students. The sample used in this research was students of class X IPS 2 SMA Negeri 1 Telukjambe Barat, totaling 35 students using a purposive sampling technique. The test instrument in this study was a soccer passing test with the inside of the foot which was 18 meters away and had a goal in the middle. The results of this study are that there is an effect of the use of internet of things media on the ability to pass football in X IPS 2 students at SMA Negeri 1 Telukjambe Barat, there is an increase of 18% between the average pretest results and the average posttest results. There is a difference in the treatment used in this study, namely the use of internet of things media compared to previous studies which used audiovisual media in the form of VCDs. Thus, it can be concluded that there is a significant influence from the application of internet of things media on the ability to pass football in class X IPS 2 students of SMAN 1 Telukjambe Barat."
Dalam penelitian ini memiliki tujuan guna mengetahui tingkat kreativitas dan inovasi guru penjasorkes pada masa pandemi covid-19 di SMP Negeri di Kabupaten Sukatani. Subjek dalam penelitian ini adalah wakil kepala kurikulum, guru penjasorkes dan 4 siswa kelas 9 F SMPN 2 Sukatani. Dengan penggunaan metode kualitatif kemudian wawancara serta dokumentasi sebagai teknik pengumpulan data dan teknik analisis deskriptif kualitatif dalam penelitian ini diharapkan memberikan hasil yang maksimal. Temuan penelitian ini menunjukkan bahwa tingkat guru penjasorkes di SMPN 2 Sukatani kurang kreatif dan inovatif karena banyaknya kendala yang dihadapi selama proses pembelajaran penjasorkes dengan berani, kendala karena siswa tidak memiliki handphone dan akses internet yang buruk. Proses pembelajaran penjas yang seharusnya melakukan kegiatan di lapangan, dengan kondisi pandemi seperti ini tidak dilakukan aktivitas fisik sehingga siswa kesulitan memahami materi yang disampaikan oleh guru melalui Google Classroom. Beberapa saran terkait penelitian ini antara lain: 1) Bagi sekolah, menyediakan platform pembelajaran seperti Zoom Meetings untuk pembelajaran pendidikan jasmani dan meningkatkan sarana dan prasarana bagi guru dan siswa. 2) Bagi guru sebaiknya meningkatkan kreativitas, atau menggunakan sumber ajar yang berani dan menyenagkan sehingga siswa tidak merasa jenuh dalam proses pembelajaran, guru menggunakan teknologi dengan sebaik-baiknya atau mengoptimalkannya.
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