Abstract:The paper presents complex analyses of geophysical site investigation results. The electrical resistivity method was used to investigate the potential pollutant migration pathways within areas of existing and former landfill sites. For the purpose of the present study, there were four municipal waste landfills and one industrial landfill chosen for further comprehensive analyses. The landfill bottom was isolated using geomembrane liner. However, ground water monitoring results revealed that the base was not leakage-free. Another two landfills were established in the past, when no containment systems were legally required. The geoelectrical investigation was the final part of an overall analytical assessment of the contaminated sites. The study was aimed at pollution spatial migration analyses and the interpretation of results, for further design of the reclamation and restoration plans. A clear correlation between pollution indicators such as salt compounds and electrical resistivity, allow aerial analyses and the precise determination of contaminated zones. The research results presented in the paper have been recently obtained and concern a period from 2010 to 2015.
We present the technical side of reasoning in Regular Boardgames (RBG) language -a universal General Game Playing (GGP) formalism for the class of finite deterministic games with perfect information, encoding rules in the form of regular expressions. RBG serves as a research tool that aims to aid in the development of generalized algorithms for knowledge inference, analysis, generation, learning, and playing games. In all these tasks, both generality and efficiency are important.In the first part, this paper describes optimizations used by the RBG compiler. The impact of these optimizations ranges from 1.7 to even 33-fold efficiency improvement when measuring the number of possible game playouts per second. Then, we perform an in-depth efficiency comparison with three other modern GGP systems (GDL, Ludii, Ai Ai). We also include our own highly optimized game-specific reasoners to provide a point of reference of the maximum speed. Our experiments show that RBG is currently the fastest among the abstract general game playing languages, and its efficiency can be competitive to common interface-based systems that rely on handcrafted game-specific implementations. Finally, we discuss some issues and methodology of computing benchmarks like this.
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