Warning: this is not the final camera-ready version. Abstract-We investigate the impact of supervised prediction models on the strength and efficiency of artificial agents that use the Monte-Carlo Tree Search (MCTS) algorithm to play a popular video game Hearthstone: Heroes of Warcraft. We overview our custom implementation of the MCTS that is well-suited for games with partially hidden information and random effects. We also describe experiments which we designed to quantify the performance of our Hearthstone agent's decision making. We show that even simple neural networks can be trained and successfully used for the evaluation of game states. Moreover, we demonstrate that by providing a guidance to the game state search heuristic, it is possible to substantially improve the win rate, and at the same time reduce the required computations.
Abstract-This paper summarizes the AAIA'17 Data Mining Challenge: Helping AI to Play Hearthstone which was held between March 23, and May 15, 2017 at the Knowledge Pit platform. We briefly describe the scope and background of this competition in the context of a more general project related to the development of an AI engine for video games, called Grail. We also discuss the outcomes of this challenge and demonstrate how predictive models for the assessment of player's winning chances can be utilized in a construction of an intelligent agent for playing Hearthstone. Finally, we show a few selected machine learning approaches for modeling state and action values in Hearthstone. We provide evaluation for a few promising solutions that may be used to create more advanced types of agents, especially in conjunction with Monte Carlo Tree Search algorithms.
Abstract-In this paper, we summarize AAIA'15 data mining competition: Tagging Firefighter Activities at a Fire Scene, which was held between March 9 and July 6, 2015. We describe the scope and background of the competition. We also reveal details regarding the data set used in the competition, which was collected and tagged specifically for the purpose of this data challenge. We explain the data acquisition process which involved using a body sensor network system consisting of several inertial measurement units and a physiological data sensor. Finally, we briefly discuss submitted results with respect to their possible real-life application in our decision support system.
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