Supplement 1: Details of Seaweed Model Construction This supplement provides details of the methods used for seaweed model construction. The code for C.f. spp. fragile and D. japonica was written in C++ and OpenGL. The model for S. latissima additionally used the Bullet Physics Software Developer's Kit.
Previous perceptual research and human factors studies have identified several effective methods for texturing 3D surfaces to ensure that their curvature is accurately perceived by viewers. However, most of these studies examined the application of these techniques to static surfaces. This paper explores the effectiveness of applying these techniques to dynamically changing surfaces. When these surfaces change shape, common texturing methods, such as grids and contours, induce a range of different motion cues, which can draw attention and provide information about the size, shape, and rate of change. A human factors study was conducted to evaluate the relative effectiveness of these methods when applied to dynamically changing pseudo-terrain surfaces. The results indicate that, while no technique is most effective for all cases, contour lines generally perform best, and that the pseudocontour lines induced by banded color scales convey the same benefits.
Three-dimensional vector fields are common datasets throughout the sciences. Visualizing these fields is inherently difficult due to issues such as visual clutter and self-occlusion. Cutting planes are often used to overcome these issues by presenting more manageable slices of data. The existing literature provides many techniques for visualizing the flow through these cutting planes; however, there is a lack of empirical studies focused on the underlying perceptual cues that make popular techniques successful. This paper presents a quantitative human factors study that evaluates static monoscopic depth and orientation cues in the context of cutting plane glyph designs for exploring and analyzing 3D flow fields. The goal of the study was to ascertain the relative effectiveness of various techniques for portraying the direction of flow through a cutting plane at a given point, and to identify the visual cues and combinations of cues involved, and how they contribute to accurate performance. It was found that increasing the dimensionality of line-based glyphs into tubular structures enhances their ability to convey orientation through shading, and that increasing their diameter intensifies this effect. These tube-based glyphs were also less sensitive to visual clutter issues at higher densities. Adding shadows to lines was also found to increase perception of flow direction. Implications of the experimental results are discussed and extrapolated into a number of guidelines for designing more perceptually effective glyphs for 3D vector field visualizations.
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