International audienceIn this chapter different factors that may influence Quality of Experience (QoE) in the context of media consumption, networked services, and other electronic communication services and applications, are discussed. QoE can be subject to a range of complex and strongly interrelated factors, falling into three categories: human, system and context influence factors (IFs). With respect to Human IFs, we discuss variant and stable factors that may potentially bear an influence on QoE, either for low-level (bottom-up) or higher-level (top-down) cognitive processing. System IFs are classified into four distinct categories, namely content-, media-, network- and device-related IFs. Finally, the broad category of possible Context IFs is decomposed into factors linked to the physical, temporal, social, economic, task and technical information context. The overview given here illustrates the complexity of QoE and the broad range of aspects that potentially have a major influence on it
Beekeeping is one of the widespread and traditional fields in agriculture, where Internet of Things (IoT)-based solutions and machine learning approaches can ease and improve beehive management significantly. A particularly important activity is bee swarming. A beehive monitoring system can be applied for digital farming to alert the user via a service about the beginning of swarming, which requires a response. An IoT-based bee activity acoustic classification system is proposed in this paper. The audio data needed for acoustic training was collected from the Open Source Beehives Project. The input audio signal was converted into feature vectors, using the Mel-Frequency Cepstral Coefficients (with cepstral mean normalization) and Linear Predictive Coding. The influence of the acoustic background noise and denoising procedure was evaluated in an additional step. Different Hidden Markov Models' and Gaussian Mixture Models' topologies were developed for acoustic modeling, with the objective being to determine the most suitable one for the proposed IoT-based solution. The evaluation was carried out with a separate test set, in order to successfully classify sound between the normal and swarming conditions in a beehive. The evaluation results showed that good acoustic classification performance can be achieved with the proposed system.In the case of mobile networks, the 5G, and the already existing LTE-M1/NB-IoT, enable ubiquitous connectivity, which is important when the system gets distributed over more than one location. The increased number of connected devices, many of them originating from wireless-distributed sensor networks, were also responsible for the last major changes in network protocol standardization, where IPv6 was defined and deployed to communication networks, with the objective to cope with the new situation.If IoT and intelligent ambiance present one of the upfront sectors, agriculture is still a more traditional one. ICT technologies were introduced widely [6] to agriculture in the last two decades, but there is a large area of possibilities on how, additionally, to include real-time monitoring, machine learning and sensor networks into this sector. Sensor networks enable numerous solutions for smart farming [7], intending to increase the production rate and improve sustainability, but they are also, in parallel, in charge of taking care of animal condition and health. Beekeeping is an important part of agriculture, where the distributed locations are frequently present, and thus, indicate the need to ease the monitoring of animals in a 24/7 mode, which can benefit from advanced intelligent ambiance technologies. The popularity of modern urban beekeeping initiatives has gained further momentum to this research field, and presents an additional possibility as to how to include digital agriculture into a smart city and smart home solutions [8].Swarming has always been seen by beekeepers as an extremely important event, which requires an immediate response. Beekeepers were used to observing the beeh...
Animal activity acoustic monitoring is becoming one of the necessary tools in agriculture, including beekeeping. It can assist in the control of beehives in remote locations. It is possible to classify bee swarm activity from audio signals using such approaches. A deep neural networks IoT-based acoustic swarm classification is proposed in this paper. Audio recordings were obtained from the Open Source Beehive project. Mel-frequency cepstral coefficients features were extracted from the audio signal. The lossless WAV and lossy MP3 audio formats were compared for IoT-based solutions. An analysis was made of the impact of the deep neural network parameters on the classification results. The best overall classification accuracy with uncompressed audio was 94.09%, but MP3 compression degraded the DNN accuracy by over 10%. The evaluation of the proposed deep neural networks IoT-based bee activity acoustic classification showed improved results if compared to the previous hidden Markov models system.
Abstract. Cloud gaming is an emerging technology that combines cloud computing with computer games. Compared to traditional gaming, its core advantages include ease of development/deployment for developers, and lower technology costs for users given the potential to play on thin client devices. In this chapter, we firstly describe the approach, and then focus on the impact of latency, known as lag, on Quality of Experience, for so-called First Person Shooter games. We outline our approach to lag compensation whereby we equalize within reason the up and downlink delays in real-time for all players. We describe the testbed in detail, the open source Gaming Anywhere platform, the use of NTP to synchronise time, the network emulator and the role of the centralized log server. We then present results that firstly validate the mechanism and also use small scale and preliminary subjective tests to assess and prove its performance. We conclude the chapter by outlining ongoing and future work.
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