2018
DOI: 10.1007/978-3-319-90415-3_5
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Lag Compensation for First-Person Shooter Games in Cloud Gaming

Abstract: Abstract. Cloud gaming is an emerging technology that combines cloud computing with computer games. Compared to traditional gaming, its core advantages include ease of development/deployment for developers, and lower technology costs for users given the potential to play on thin client devices. In this chapter, we firstly describe the approach, and then focus on the impact of latency, known as lag, on Quality of Experience, for so-called First Person Shooter games. We outline our approach to lag compensation w… Show more

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Cited by 5 publications
(11 citation statements)
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References 18 publications
(27 reference statements)
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“…Li et al [90] implement outgoing delay for a cloud-based game platform where the amount delayed is inversely proportional to the latency for each client. They propose a maximum threshold to avoid extremely high latencies that might be required to accommodate some clients.…”
Section: Outgoingmentioning
confidence: 99%
See 2 more Smart Citations
“…Li et al [90] implement outgoing delay for a cloud-based game platform where the amount delayed is inversely proportional to the latency for each client. They propose a maximum threshold to avoid extremely high latencies that might be required to accommodate some clients.…”
Section: Outgoingmentioning
confidence: 99%
“…For performance, outgoing delay can improve fairness for irst-person shooter players for up to 400 milliseconds of latency, evening-out a diference of about 30% in performance between two players [149]. For player Quality of Experience, outgoing delay can improve perceived fairness by 2 points on a 5 point scale for 80 milliseconds of latency [90].…”
Section: Eicacymentioning
confidence: 99%
See 1 more Smart Citation
“…Overall, 23 pieces of literature were selected to identify issues and challenges related to networking that currently affect cloud gaming. The identified issues and challenges are quality of service (QoS) and quality of experience (QoE) [17]- [21], latency [20], [22]- [30], bandwidth [20], [24], [26], [27], [31]- [33], delay [17], [23], [27], [31], [34]- [39], packet loss [17], [19], [22], [30], the cost of providing the service [31]- [33], complexity (video encoding, compression, and game content) [20], [34], [36], [38], and graphics quality [23], [34]- [36]. Figure 2 presents these issues and challenges along with the number of corresponding literature mainly cited to discuss them.…”
Section: The Issues and Challenges Related To Networking That Current...mentioning
confidence: 99%
“…One challenge of cloud gaming is its need for a sufficient level of network QoS or quality of service, which also affects the users' QoE or quality of experience. There are various network QoS factors that, if degraded, may negatively impact the user's QoE or experience when using cloud gaming [17]- [19]. For QoS, cloud gaming providers should be able to provide high constant bandwidth and low latency [20].…”
Section: Quality Of Service (Qos) and Quality Of Experience (Qoe)mentioning
confidence: 99%