Abstract-Recent advances in technology are delivering robots of reduced size and cost. A natural outgrowth of these advances are systems comprised of large numbers of robots that collaborate autonomously in diverse applications. Research on effective autonomous control of such systems, commonly called swarms, has increased dramatically in recent years and received attention from many domains, such as bioinspired robotics and control theory. These kinds of distributed systems present novel challenges for the effective integration of human supervisors, operators, and teammates that are only beginning to be addressed. This paper is the first survey of human-swarm interaction (HSI) and identifies the core concepts needed to design a human-swarm system. We first present the basics of swarm robotics. Then, we introduce HSI from the perspective of a human operator by discussing the cognitive complexity of solving tasks with swarm systems. Next, we introduce the interface between swarm and operator and identify challenges and solutions relating to human-swarm communication, state estimation and visualization, and human control of swarms. For the latter, we develop a taxonomy of control methods that enable operators to control swarms effectively. Finally, we synthesize the results to highlight remaining challenges, unanswered questions, and open problems for HSI, as well as how to address them in future works.Index Terms-Human-robot interaction (HRI), human-swarm interaction (HSI), multi-robot systems, swarm robotics.
This paper presents a distributed control algorithm for multi-target surveillance by multiple robots. Robots equipped with sensors and communication devices discover and track as many evasive targets as possible in an open region. The algorithm utilizes information from sensors, communication, and a mechanism to predict the minimum time before a robot loses a target. Workload is shared locally between robots using a greedy assignment of targets. Across long distances robots cooperate through explicit communication. The approach is coined Behavioral Cooperative Multi-robot Observation of Multiple Moving Targets. A formal representation of the proposed algorithm as well as proofs of performance guarantee are provided. Extensive simulations confirm the theoretical results in practice.
Autonomous swarm algorithms have been studied extensively in the past several years. However, there is little research on the effect of injecting human influence into a robot swarm-whether it be to update the swarm's current goals or reshape swarm behavior. While there has been growing research in the field of human-swarm interaction (HSI), no previous studies have investigated how humans interact with swarms under communication latency. We investigate the effects of latency both with and without a predictive display in a basic swarm foraging task to see if such a display can help mitigate the effects of delayed feedback of the swarm state. Furthermore, we introduce a new concept called neglect benevolence to represent how a human operator may need to give time for swarm algorithms to stabilize before issuing new commands, and we investigate it with respect to task performance. Our study shows that latency did affect a user's ability to control a swarm to find targets in the foraging task, and that the predictive display helped to remove these effects. We also found evidence for neglect benevolence, and that operators exploited neglect benevolence in different ways, leading to two different, but equally successful strategies in the target-searching task.
Abstract-We present Graph-Clear, a novel pursuit-evasion problem on graphs which models the detection of intruders in complex indoor environments by robot teams. The environment is represented by a graph, and a robot team can execute sweep and block actions on vertices and edges respectively. A sweep action detects intruders in a vertex and represents the capability of the robot team to detect intruders in the region associated to the vertex. Similarly, a block action prevents intruders from crossing an edge and represents the capability to detect intruders as they move between regions. Both actions may require multiple robots to be executed. A strategy is a sequence of block and sweep actions detecting all intruders. When solving instances of Graph-Clear the goal is to determine optimal strategies, i.e. strategies using the least number of robots. We prove that for the general case of graphs the problem of computing optimal strategies is NP-hard. Next, for the special case of trees we provide a polynomial time algorithm. The algorithm ensures that throughout the execution of the strategy all cleared vertices form a connected subtree, and we show it produces optimal strategies.
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