In this work we aim to predict the driver's focus of attention. The goal is to estimate what a person would pay attention to while driving, and which part of the scene around the vehicle is more critical for the task. To this end we propose a new computer vision model based on a multi-branch deep architecture that integrates three sources of information: raw video, motion and scene semantics. We also introduce DR(eye)VE, the largest dataset of driving scenes for which eye-tracking annotations are available. This dataset features more than 500,000 registered frames, matching ego-centric views (from glasses worn by drivers) and car-centric views (from roof-mounted camera), further enriched by other sensors measurements. Results highlight that several attention patterns are shared across drivers and can be reproduced to some extent. The indication of which elements in the scene are likely to capture the driver's attention may benefit several applications in the context of human-vehicle interaction and driver attention analysis.
Multi-PeopleTracking in an open-world setting requires a special effort in precise detection. Moreover, temporal continuity in the detection phase gains more importance when scene cluttering introduces the challenging problems of occluded targets. For the purpose, we propose a deep network architecture that jointly extracts people body parts and associates them across short temporal spans. Our model explicitly deals with occluded body parts, by hallucinating plausible solutions of not visible joints. We propose a new end-to-end architecture composed by four branches (visible heatmaps, occluded heatmaps, part affinity fields and temporal affinity fields) fed by a time linker feature extractor. To overcome the lack of surveillance data with tracking, body part and occlusion annotations we created the vastest Computer Graphics dataset for people tracking in urban scenarios by exploiting a photorealistic videogame. It is up to now the vastest dataset (about 500.000 frames, almost 10 million body poses) of human body parts for people tracking in urban scenarios. Our architecture trained on virtual data exhibits good generalization capabilities also on public real tracking benchmarks, when image resolution and sharpness are high enough, producing reliable tracklets useful for further batch data association or re-id modules.
Autonomous and assisted driving are undoubtedly hot topics in computer vision. However, the driving task is extremely complex and a deep understanding of drivers' behavior is still lacking. Several researchers are now investigating the attention mechanism in order to define computational models for detecting salient and interesting objects in the scene. Nevertheless, most of these models only refer to bottom up visual saliency and are focused on still images. Instead, during the driving experience the temporal nature and peculiarity of the task influence the attention mechanisms, leading to the conclusion that real life driving data is mandatory. In this paper we propose a novel and publicly available dataset acquired during actual driving. Our dataset, composed by more than 500,000 frames, contains drivers' gaze fixations and their temporal integration providing task-specific saliency maps. Geo-referenced locations, driving speed and course complete the set of released data. To the best of our knowledge, this is the first publicly available dataset of this kind and can foster new discussions on better understanding, exploiting and reproducing the driver's attention process in the autonomous and assisted cars of future generations.
Despite the advent of autonomous cars, it's likelyat least in the near future -that human attention will still maintain a central role as a guarantee in terms of legal responsibility during the driving task. In this paper we study the dynamics of the driver's gaze and use it as a proxy to understand related attentional mechanisms. First, we build our analysis upon two questions: where and what the driver is looking at? Second, we model the driver's gaze by training a coarse-tofine convolutional network on short sequences extracted from the DR(eye)VE dataset. Experimental comparison against different baselines reveal that the driver's gaze can indeed be learnt to some extent, despite i) being highly subjective and ii) having only one driver's gaze available for each sequence due to the irreproducibility of the scene. Eventually, we advocate for a new assisted driving paradigm which suggests to the driver, with no intervention, where she should focus her attention.
Awareness of the road scene is an essential component for both autonomous vehicles and Advances Driver Assistance Systems and is gaining importance both for the academia and car companies. This paper presents a way to learn a semantic-aware transformation which maps detections from a dashboard camera view onto a broader bird's eye occupancy map of the scene. To this end, a huge synthetic dataset featuring 1M couples of frames, taken from both car dashboard and bird's eye view, has been collected and automatically annotated. A deep-network is then trained to warp detections from the first to the second view. We demonstrate the effectiveness of our model against several baselines and observe that is able to generalize on real-world data despite having been trained solely on synthetic ones.
Here we introduce an approximated differentiable renderer to refine a 6-DoF pose prediction using only 2D alignment information. To this end, a two-branched convolutional encoder network is employed to jointly estimate the object class and its 6-DoF pose in the scene. We then propose a new formulation of an approximated differentiable renderer to re-project the 3D object on the image according to its predicted pose; in this way the alignment error between the observed and the re-projected object silhouette can be measured. Since the renderer is differentiable, it is possible to back-propagate through it to correct the estimated pose at test time in an online learning fashion. Eventually we show how to leverage the classification branch to profitably re-project a representative model of the predicted class (i.e. a medoid) instead. Each object in the scene is processed independently and novel viewpoints in which both objects arrangement and mutual pose are preserved can be rendered.
Diseases of the respiratory system are known to negatively impact the profitability of the pig industry, worldwide. Considering the relatively short lifespan of pigs, lesions can be still evident at slaughter, where they can be usefully recorded and scored. Therefore, the slaughterhouse represents a key check-point to assess the health status of pigs, providing unique and valuable feedback to the farm, as well as an important source of data for epidemiological studies. Although relevant, scoring lesions in slaughtered pigs represents a very time-consuming and costly activity, thus making difficult their systematic recording. The present study has been carried out to train a convolutional neural network-based system to automatically score pleurisy in slaughtered pigs. The automation of such a process would be extremely helpful to enable a systematic examination of all slaughtered livestock. Overall, our data indicate that the proposed system is well able to differentiate half carcasses affected with pleurisy from healthy ones, with an overall accuracy of 85.5%. The system was better able to recognize severely affected half carcasses as compared with those showing less severe lesions. The training of convolutional neural networks to identify and score pneumonia, on the one hand, and the achievement of trials in large capacity slaughterhouses, on the other, represent the natural pursuance of the present study. As a result, convolutional neural network-based technologies could provide a fast and cheap tool to systematically record lesions in slaughtered pigs, thus supplying an enormous amount of useful data to all stakeholders in the pig industry. © The Author(s) 2020. This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article' s Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article'
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