In this work we aim to predict the driver's focus of attention. The goal is to estimate what a person would pay attention to while driving, and which part of the scene around the vehicle is more critical for the task. To this end we propose a new computer vision model based on a multi-branch deep architecture that integrates three sources of information: raw video, motion and scene semantics. We also introduce DR(eye)VE, the largest dataset of driving scenes for which eye-tracking annotations are available. This dataset features more than 500,000 registered frames, matching ego-centric views (from glasses worn by drivers) and car-centric views (from roof-mounted camera), further enriched by other sensors measurements. Results highlight that several attention patterns are shared across drivers and can be reproduced to some extent. The indication of which elements in the scene are likely to capture the driver's attention may benefit several applications in the context of human-vehicle interaction and driver attention analysis.
Multi-PeopleTracking in an open-world setting requires a special effort in precise detection. Moreover, temporal continuity in the detection phase gains more importance when scene cluttering introduces the challenging problems of occluded targets. For the purpose, we propose a deep network architecture that jointly extracts people body parts and associates them across short temporal spans. Our model explicitly deals with occluded body parts, by hallucinating plausible solutions of not visible joints. We propose a new end-to-end architecture composed by four branches (visible heatmaps, occluded heatmaps, part affinity fields and temporal affinity fields) fed by a time linker feature extractor. To overcome the lack of surveillance data with tracking, body part and occlusion annotations we created the vastest Computer Graphics dataset for people tracking in urban scenarios by exploiting a photorealistic videogame. It is up to now the vastest dataset (about 500.000 frames, almost 10 million body poses) of human body parts for people tracking in urban scenarios. Our architecture trained on virtual data exhibits good generalization capabilities also on public real tracking benchmarks, when image resolution and sharpness are high enough, producing reliable tracklets useful for further batch data association or re-id modules.
Autonomous and assisted driving are undoubtedly hot topics in computer vision. However, the driving task is extremely complex and a deep understanding of drivers' behavior is still lacking. Several researchers are now investigating the attention mechanism in order to define computational models for detecting salient and interesting objects in the scene. Nevertheless, most of these models only refer to bottom up visual saliency and are focused on still images. Instead, during the driving experience the temporal nature and peculiarity of the task influence the attention mechanisms, leading to the conclusion that real life driving data is mandatory. In this paper we propose a novel and publicly available dataset acquired during actual driving. Our dataset, composed by more than 500,000 frames, contains drivers' gaze fixations and their temporal integration providing task-specific saliency maps. Geo-referenced locations, driving speed and course complete the set of released data. To the best of our knowledge, this is the first publicly available dataset of this kind and can foster new discussions on better understanding, exploiting and reproducing the driver's attention process in the autonomous and assisted cars of future generations.
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