Intersection over Union (IoU) is the most popular evaluation metric used in the object detection benchmarks. However, there is a gap between optimizing the commonly used distance losses for regressing the parameters of a bounding box and maximizing this metric value. The optimal objective for a metric is the metric itself. In the case of axisaligned 2D bounding boxes, it can be shown that IoU can be directly used as a regression loss. However, IoU has a plateau making it infeasible to optimize in the case of nonoverlapping bounding boxes. In this paper, we address the weaknesses of IoU by introducing a generalized version as both a new loss and a new metric. By incorporating this generalized IoU (GIoU ) as a loss into the state-of-the art object detection frameworks, we show a consistent improvement on their performance using both the standard, IoU based, and new, GIoU based, performance measures on popular object detection benchmarks such as PASCAL VOC and MS COCO.
This paper addresses the problem of path prediction for multiple interacting agents in a scene, which is a crucial step for many autonomous platforms such as self-driving cars and social robots. We present SoPhie; an interpretable framework based on Generative Adversarial Network (GAN), which leverages two sources of information, the path history of all the agents in a scene, and the scene context information, using images of the scene. To predict a future path for an agent, both physical and social information must be leveraged. Previous work has not been successful to jointly model physical and social interactions. Our approach blends a social attention mechanism with a physical attention that helps the model to learn where to look in a large scene and extract the most salient parts of the image relevant to the path. Whereas, the social attention component aggregates information across the different agent interactions and extracts the most important trajectory information from the surrounding neighbors. SoPhie also takes advantage of GAN to generates more realistic samples and to capture the uncertain nature of the future paths by modeling its distribution. All these mechanisms enable our approach to predict socially and physically plausible paths for the agents and to achieve state-of-the-art performance on several different trajectory forecasting benchmarks.
Abstract. Humans navigate crowded spaces such as a university campus by following common sense rules based on social etiquette. In this paper, we argue that in order to enable the design of new target tracking or trajectory forecasting methods that can take full advantage of these rules, we need to have access to better data in the first place. To that end, we contribute a new large-scale dataset that collects videos of various types of targets (not just pedestrians, but also bikers, skateboarders, cars, buses, golf carts) that navigate in a real world outdoor environment such as a university campus. Moreover, we introduce a new characterization that describes the "social sensitivity" at which two targets interact. We use this characterization to define "navigation styles" and improve both forecasting models and state-of-the-art multi-target tracking -whereby the learnt forecasting models help the data association step.
The majority of existing solutions to the Multi-Target Tracking (MTT) problem do not combine cues in a coherent end-to-end fashion over a long period of time. However, we present an online method that encodes long-term temporal dependencies across multiple cues. One key challenge of tracking methods is to accurately track occluded targets or those which share similar appearance properties with surrounding objects. To address this challenge, we present a structure of Recurrent Neural Networks (RNN) that jointly reasons on multiple cues over a temporal window. We are able to correct many data association errors and recover observations from an occluded state. We demonstrate the robustness of our data-driven approach by tracking multiple targets using their appearance, motion, and even interactions. Our method outperforms previous works on multiple publicly available datasets including the challenging MOT benchmark.
We present an interpretable framework for path prediction that leverages dependencies between agents' behaviors and their spatial navigation environment. We exploit two sources of information: the past motion trajectory of the agent of interest and a wide top-view image of the navigation scene. We propose a Clairvoyant Attentive Recurrent Network (CAR-Net) that learns where to look in a large image of the scene when solving the path prediction task. Our method can attend to any area, or combination of areas, within the raw image (e.g., road intersections) when predicting the trajectory of the agent. This allows us to visualize fine-grained semantic elements of navigation scenes that influence the prediction of trajectories. To study the impact of space on agents' trajectories, we build a new dataset made of top-view images of hundreds of scenes (Formula One racing tracks) where agents' behaviors are heavily influenced by known areas in the images (e.g., upcoming turns). CAR-Net successfully attends to these salient regions. Additionally, CAR-Net reaches state-of-the-art accuracy on the standard trajectory forecasting benchmark, Stanford Drone Dataset (SDD). Finally, we show CAR-Net's ability to generalize to unseen scenes.
Humans can routinely follow a trajectory defined by a list of images/landmarks. However, traditional robot navigation methods require accurate mapping of the environment, localization, and planning. Moreover, these methods are sensitive to subtle changes in the environment. In this paper, we propose a Deep Visual MPC-policy learning method that can perform visual navigation while avoiding collisions with unseen objects on the navigation path. Our model PoliNet takes in as input a visual trajectory and the image of the robot's current view and outputs velocity commands for a planning horizon of N steps that optimally balance between trajectory following and obstacle avoidance. PoliNet is trained using a strong image predictive model and traversability estimation model in a MPC setup, with minimal human supervision. Different from prior work, PoliNet can be applied to new scenes without retraining. We show experimentally that the robot can follow a visual trajectory when varying start position and in the presence of previously unseen obstacles. We validated our algorithm with tests both in a realistic simulation environment and in the real world. We also show that we can generate visual trajectories in simulation and execute the corresponding path in the real environment. Our approach outperforms classical approaches as well as previous learning-based baselines in success rate of goal reaching, sub-goal coverage rate, and computational load.
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