Intersection over Union (IoU) is the most popular evaluation metric used in the object detection benchmarks. However, there is a gap between optimizing the commonly used distance losses for regressing the parameters of a bounding box and maximizing this metric value. The optimal objective for a metric is the metric itself. In the case of axisaligned 2D bounding boxes, it can be shown that IoU can be directly used as a regression loss. However, IoU has a plateau making it infeasible to optimize in the case of nonoverlapping bounding boxes. In this paper, we address the weaknesses of IoU by introducing a generalized version as both a new loss and a new metric. By incorporating this generalized IoU (GIoU ) as a loss into the state-of-the art object detection frameworks, we show a consistent improvement on their performance using both the standard, IoU based, and new, GIoU based, performance measures on popular object detection benchmarks such as PASCAL VOC and MS COCO.
Inspired by the recent success of methods that employ shape priors to achieve robust 3D reconstructions, we propose a novel recurrent neural network architecture that we call the 3D Recurrent Reconstruction Neural Network (3D-R2N2). The network learns a mapping from images of objects to their underlying 3D shapes from a large collection of synthetic data [1]. Our network takes in one or more images of an object instance from arbitrary viewpoints and outputs a reconstruction of the object in the form of a 3D occupancy grid. Unlike most of the previous works, our network does not require any image annotations or object class labels for training or testing. Our extensive experimental analysis shows that our reconstruction framework i) outperforms the state-of-theart methods for single view reconstruction, and ii) enables the 3D reconstruction of objects in situations when traditional SFM/SLAM methods fail (because of lack of texture and/or wide baseline).
In many robotics and VR/AR applications, 3D-videos are readily-available sources of input (a continuous sequence of depth images, or LIDAR scans). However, these 3D-videos are processed frame-by-frame either through 2D convnets or 3D perception algorithms in many cases. In this work, we propose 4-dimensional convolutional neural networks for spatio-temporal perception that can directly process such 3D-videos using high-dimensional convolutions. For this, we adopt sparse tensors [8, 9] and propose the generalized sparse convolution which encompasses all discrete convolutions. To implement the generalized sparse convolution, we create an open-source auto-differentiation library for sparse tensors that provides extensive functions for highdimensional convolutional neural networks. 1 We create 4D spatio-temporal convolutional neural networks using the library and validate them on various 3D semantic segmentation benchmarks and proposed 4D datasets for 3D-video perception. To overcome challenges in the high-dimensional 4D space, we propose the hybrid kernel, a special case of the generalized sparse convolution, and the trilateral-stationary conditional random field that enforces spatio-temporal consistency in the 7D space-time-chroma space. Experimentally, we show that convolutional neural networks with only generalized sparse convolutions can outperform 2D or 2D-3D hybrid methods by a large margin. 2 Also, we show that on 3D-videos, 4D spatio-temporal convolutional neural networks are robust to noise, outperform 3D convolutional neural networks and are faster than the 3D counterpart in some cases.
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