Coastal degradation can be observed as destruction of mangrove area. The impact of mangrove destruction is evidenced by a significantly eroded area. Further impacts included lessened biodiversity, especially in the mangrove ecosystem. This study aimed to determine the impact of coastal damage to the mangrove ecosystem in Karawang coastal areas. The mangrove degradation was identified from changes in mangrove covered area by utilizing data from several Landsat TM satellite imagery and ground check equipped with GPS and Google Earth applications. Data from the inventory of mangrove area issued by the Perhutani of KPH Purwakarta 2017 were also used as supplement in determining the extent of destruction. From satellite imagery, the mangrove area in 2017 was 258 hectares. This area was only approximately 3% of the total area of mangrove protected areas assigned by the Regency Spatial Plan. Compared to the condition in 2009, the coastal destruction was significant. The worst mangrove degradation occurred in the sub-districts of Cibuaya, Tempuran, and Cilamaya Wetan. The coastal communities were aware of the problem. They understood that this problem was caused by coastal abrasion and land use change, wild catch, milkfish and shrimp aquaculture, salt ponds, rice farms, and tourism.
Perkembangan teknologi pada saat ini sangat pesat pada beberapa bagian seperti bagian telekomunikasi, bagian hiburan, bagian perbankan, bagian kesehatan, bagian bisnis dan tidak terkecuali dalam bagian pendidikan. Untuk meningkatkan kualitas pendidikan, kita perlu memanfaatkan teknologi dan media pembelajaran. Penggunaan teknologi dan media dalam pembelajaran dapat menciptakan lingkungan belajar dimana siswa dapat berpartisipasi secara aktif. Media pembelajaran sebagai penghubung antara guru dan siswa, berkat media siswa tidak lagi dibatasi oleh batas-batas kelas. Augmented reality adalah teknologi modern yg bisa sebagai solusi bagi pendidik buat menyajikan pembelajaran yg informative, inovatif, menarik, & bisa menyajikan objek maya secara impian tiga dimensi pada bentuk konkret dan tersaji secara real time (saat konkret), sebagai akibatnya bisa menyajikan konsep tak berbentuk sebagai lebih konkret. Tujuan penelitian ini untuk: 1) Merancang dan membuat sebuah aplikasi Augmented Reality berbasis Android, 2) Mengetahui tentang tingkat efektivitas media pembelajaran Ilmu Pengetahuan Alam dengan memakai teknologi augmented reality berbasis Android pada konsep panca indera, 3) Siswa tentang pengembangan media pembelajaran IPA menggunakan augmented reality berbasis Android Pengetahuan Teknik reaksi yang berhubungan dengan konsep panca indera. Metode pengumpulan data menggunakan lembar validasi, observasi, survey dan wawancara.
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