This paper argues that trust cannot be taken for granted in long-term participatory research and promotes greater consideration to conceptualizing the trusting process as fluid and fragile. This awareness by researchers can reveal to them how the passing of time shapes and reshapes the nature of trusting relationships and their constant negotiation and re-negotiation. The paper draws together literature from different disciplines on the themes of trust, temporality and participatory research and outcomes from interviews and workshops undertaken for The Trust Map project to focus on two key moments that reveal the fragility of trust. These are the subtlety of disruption and trust on trial and trust at a distance. We discuss how trust was built over time through processes of interaction that were continually tested, incremental and participatory.
Trust is an essential if often implicit aspect of co-design particularly when working in community-based, political and sensitive settings. Current co-design literature, however, remains fairly limited focusing on interactions between people as primary agents of trust. Drawing on research conducted with a poverty alleviation charity based in the UK, we illustrate how trust and distrust can also be mediated through material resources used in the codesign process. The paper highlights the significance of materials in negotiating the interdependencies of trust, in how distrust can be leveraged and trust can be supported through sensitive sociomaterial exchange conducted with resource limited community organisations.
The development of platforms for community decisionmaking has been of growing interest to the HCI community, yet the ways technology might be woven into traditional consultation processes has been under-studied. We conducted fieldwork at consultation events where residents were invited to discuss and map assets related to their neighbourhoods to inform community decision-making. The fieldwork highlighted problems with equality, turn taking, the evidencing and elaborating on opinions by residents, and challenges related to capturing and documenting the events. We developed Community Conversational-a hybrid tabletop game and digital capture and review platform-in response to these issues. Community Conversational was designed to provide a flexible structure to consultation events related to 'place', and support the production, capture and review of deliberative 'talk' to support decision-making. We study how the platform was used in two consultation events, and discuss the implications of capturing and evidencing local people's opinions for the accountability of decisionmakers and community organisations.
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