Careers in computing seem to be well placed to allow gender parity. The tools of the trade don't require any of the most common gender stereotypes. And yet, talented, educated women avoid going into the Cield-why? The preliminary research reported in this paper focuses speciCically on computer programming, since coding is an area that has shown a strong statistical bias towards males with up to 92% of programmers being male. This paper aims to uncover and examine any differences in the coding abilities and approach of males and females.
This paper discusses how generational differences impact on innovation processes and application design in Higher Education institutions. With both pedagogies and technologies varyingly according to generational divides, the existing literature is examined to uncover what this means for gathering requirements and designing and building educational software. The Covid-19 pandemic has made the limitations of current teaching practices through technology ever more apparent, and this paper recommends that to provide the best learning experience for students, generational research and horizon scanning for upcoming technologies should both be applied to the innovation process carried out by universities.
This study investigates aspects of the role gender plays in participatory design innovation workshops; reflecting on both the process and the output. Often when gender and design are discussed, the problems raised concern a lack of women as designers or developers [1], but there is little on ensuring full gender representation when it comes to users. In this study, a design workshop was run where participants were asked initially to identify or generate problems and possible digital solutions concerning their academic studies, and then to design their top self-selected solution. The workshop was recorded and transcribed, and a thematic conversation analysis was carried out which found gender to influence problem raising, language used and group practices. The paper concludes both that gender apparently plays a strong role in group dynamics with regards to design innovation; and that thematic conversation analysis provides an appropriate and insightful approach to understanding these issues.
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