Community detection in social networks has become a popular topic of research during the last decade. There exist a variety of algorithms for modularizing the network graph into different communities. However, they mostly assume that partial or complete information of the network graphs are available that is not feasible in many cases. In this article, we focus on detecting communities by exploiting their diffusion information. To this end, we utilize the Conditional Random Fields (CRF) to discover the community structures. The proposed method, community diffusion (CoDi), does not require any prior knowledge about the network structure or specific properties of communities. Furthermore, in contrast to the structure-based community detection methods, this method is able to identify the hidden communities. The experimental results indicate considerable improvements in detecting communities based on accuracy, scalability, and real cascade information measures.
This paper introduces a novel framework for modeling temporal events with complex longitudinal dependency that are generated by dependent sources. This framework takes advantage of multidimensional point processes for modeling time of events. The intensity function of the proposed process is a mixture of intensities, and its complexity grows with the complexity of temporal patterns of data. Moreover, it utilizes a hierarchical dependent nonparametric approach to model marks of events. These capabilities allow the proposed model to adapt its temporal and topical complexity according to the complexity of data, which makes it a suitable candidate for real world scenarios. An online inference algorithm is also proposed that makes the framework applicable to a vast range of applications. The framework is applied to a real world application, modeling the diffusion of contents over networks. Extensive experiments reveal the effectiveness of the proposed framework in comparison with state-of-the-art methods.
User modeling plays an important role in delivering customized web services to the users and improving their engagement. However, most user models in the literature do not explicitly consider the temporal behavior of users. More recently, continuous-time user modeling has gained considerable attention and many user behavior models have been proposed based on temporal point processes. However, typical point process based models often considered the impact of peer influence and content on the user participation and neglected other factors. Gamification elements, are among those factors that are neglected, while they have a strong impact on user participation in online services. In this paper, we propose interdependent multi-dimensional temporal point processes that capture the impact of badges on user participation besides the peer influence and content factors. We extend the proposed processes to model user actions over the community
Abstract-People usually get involved in multiple social networks to enjoy new services or to fulfill their needs. Many new social networks try to attract users of other existing networks to increase the number of their users. Once a user (called source user) of a social network (called source network) joins a new social network (called target network), a new inter-network link (called anchor link) is formed between the source and target networks. In this paper, we concentrated on predicting the formation of such anchor links between heterogeneous social networks. Unlike conventional link prediction problems in which the formation of a link between two existing users within a single network is predicted, in anchor link prediction, the target user is missing and will be added to the target network once the anchor link is created. To solve this problem, we use meta-paths as a powerful tool for utilizing heterogeneous information in both the source and target networks. To this end, we propose an effective general meta-path-based approach called Connector and Recursive Meta-Paths (CRMP). By using those two different categories of meta-paths, we model different aspects of social factors that may affect a source user to join the target network, resulting in the formation of a new anchor link. Extensive experiments on real-world heterogeneous social networks demonstrate the effectiveness of the proposed method against the recent methods.
In real world social networks, there are multiple cascades which are rarely independent. They usually compete or cooperate with each other. Motivated by the reinforcement theory in sociology we leverage the fact that adoption of a user to any behavior is modeled by the aggregation of behaviors of its neighbors. We use a multidimensional marked Hawkes process to model users product adoption and consequently spread of cascades in social networks. The resulting inference problem is proved to be convex and is solved in parallel by using the barrier method. The advantage of the proposed model is twofold; it models correlated cascades and also learns the latent diffusion network. Experimental results on synthetic and two real datasets gathered from Twitter, URL shortening and music streaming services, illustrate the superior performance of the proposed model over the alternatives.
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