This study was conducted to determine the capacity of Blokchain technology in recording transactions that occurred in the ledger and in general it also offer the government to be applied to the e-Government sector which can increase data transparency, avoid fraud, and increase public trust in the government. This problem also focused on the application, challenges in the future with respect to the allocation of Blockchain technology, and in the e-Government sector, the use of Blockchain technology did not appear to be the main focus therefore it needed deeper observational evidence for the use of Blokchain technology. In its application, the biggest challenges in utilizing blockchain were generally presented as innovations such as security, scalability, and flexibility. In order to approach this problem, theoretical references were used from pre-existing studies that discuss Blokchain technology, e-Government, public services, and the data were collected through indexed journals both on a national and international scale. And the review of this paper concluded that academic research in this sector had only just begun and the issues addressed in the literature were still very limited. Therefore, more intensive research in this area is still needed to advance this field of research academic research in this sector had only just begun and the issues addressed in the literature are still very limited.
We have modelled mining resource and cryptocurrency-related relationships into a non-cooperative game. Then we took advantage of the traffic congestion results, set a native convention for the Nash equilibria, and created a short algorithm to find the equilibria. Next, we will make calculations for several system models whose variations follow the existing mining resources and have appropriately allocated according to the details of the mining complexity level that has defeated. In the included resources, the game's result is the allocation of resources as a feature of a normalized Nash equilibrium. In the model that has proposed, we provide a property structure of the type of equilibrium that exists, such as a condition where there are two or more mining infrastructures that will be active and another state that explains that no Miners get results in wanting a specific cryptocurrency, like bitcoin.
Isu yang berkelanjutan dalam proses produktif menjadi salah satu tantangan utama yang harus dihadapi para pelaku industri di era modern sekarang. Sebuah paradigma baru muncul di era sekarang yaitu industry 4.0 yang mengarah kepada penciptaan proses yang berkelanjutan terus menerus. Proses pergantian zaman dari yang sebelumnya tradisional menuju modern yang siap dengan segala ha, bagaimanapun itu, menghadirkan berbagai masalah dan hambatan yang harus diselesaikan oleh para pelaku industri atau organisasi. Dalam karya tulis ini, kami memperluas akan pemahaman tentang bagaimana konsep gamifikasi ini dapat diimplementasikan dalam konteks revolusi industri 4.0, yang bertujuan untuk mengembangkan kerangka konseptual untuk dapat diimplementasikan kepada suatu hal yang menangani masalah keberlanjutan itu. Kami berpendapat bahwa mekanisme gamifikasi itu dapat memberikan sebuah kontribusi untuk membantu Pendidikan manufaktur di era revolusi industri 4.0, dan dapat membuat inovasi yang baru dan berkelanjutan. Berdasarkan analisis literatur yang kami dapat, kami dapat menyimpulkan bahwa manufaktur yang berkelanjutan dan industry 4.0 adalah yang paling sedikit pembahasannya karena jarang ada yang menerapkan metode gamifikasi ini. Kontribusi ini dapat membantu para pelaku usaha industri dalam mengembangkan gamifikasi ini dalam sektor manufaktur dan dapat mengatasi beberapa masalah yang sedikit akan dihadapi kedepannya terkait aspek keberlanjutan dalam revolusi industri 4.0 ini.
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