Smartphone games lack the hardware interface afforded by other gaming platforms like gamepads, keyboard, mouse or joysticks. Therefore, many popular games for smartphones focus on puzzle mechanics using the touch screen interface, such as Angry Birds [1] or Cut the Rope [2]. We focused on skill-based, reactionary gameplay with an intuitive control scheme in Herbert, where the player moves the character around the world by tilting the device and free oneself from traps by shaking the device to exploit all the possibilities of the accelerometer sensors. We did this in order to minimize on-screen GUI clutter found in other games such as OMG Pirates! [3], Street Fighter IV[4] and Zombieville, USA[5] while retaining the challenge enjoyment, and intuitiveness of skill based gaming.
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