Research question/purpose-Instagram has become an increasingly popular tool for sport organisations to share visual content. This study aims to examine how professional team sport organisations use Instagram for branding purposes and to explore the given meaning of Instagram followers' reactions to the organisations' Instagram activity. Research methods-The study was conducted in two phases. First, we analysed 2017 Instagram photos of two football teams from the English Premier League. Photos were categorised on product-and non-product-related brand attributes. Employing a quantitative content analysis technique, statistical analysis involved intra-case and inter-case relationships between brand attributes and Instagram's key fan engagement features (Comment and Like). Second, we analysed 2100 Instagram comments from a qualitative perspective in order to gain further insight into the fans' meanings associated with such posts. Results and findings-The findings offer significant insights to sport marketers in their efforts to increase fan engagement through social media. For both of the examined football teams, product-related attributes were used significantly more often than non-product-related attributes and encouraged greater engagement from online followers. Against these brand attributes, fans' interaction through one of the Instagram's key engagement features is expressed through 'aspiring'-, 'belonging'-, 'criticising'-and 'loving'-based comments. Implications-The study shows that Instagram facilitates co-branding, while giving fans a more active role in the branding process through comments. We recommend a culture change whereby teams become more market-focused and communications-driven by employing a greater understanding of the semiotics of images and fan comments through the use of social media.
To attract a generation of workers and consumers who have never known a world without Wi-Fi, smartphones, or social media, organizations increasingly have no choice but to incorporate digital technology into every aspect of their operations and processes. The leaders of Hydro-X, a privately owned British enterprise, met the challenge of digital transformation by forming a knowledge exchange partnership with a local university and applying two business models to assess the current state of digital maturity at the firm and map out a strategy to improve it. Their experiences reflect the HINGE project planning methodology: Horizon scanning to evaluate the competition, Internal auditing, New model creation, Gap analysis, and Evaluation of options to determine next steps. As a result of their efforts, Hydro-X fostered an intrapreneurial spirit among its staff and refined its e-commerce platform to digitally target key audiences in order to tap into a new source of revenue.
PurposeThe purpose of this research is to explore and define the digital maturity of events using the Industry 4.0 model (I4.0) to create a definition for Events 4.0 (E4.0) and to place various relevant technologies on a scale of digital maturity.Design/methodology/approachIn a mixed methods approach, we carried out a qualitative social media analysis and a quantitative survey of tourism and events academics. These surveys and the thorough literature review that preceded them allowed us to map the digital technologies used in events to levels of a digital maturity model.FindingsWe found that engagement with technology at events and delegate knowledge satisfactorily coexists for and across a number of different experiential levels. However, relative to I4.0, event research and the events industry appear to be digitally immature. At the top of the digital maturity scale, E4.0 might be defined as an event that is digitally managed; frequently upgrades its digital technology; fully integrates its communication systems; and optimizes digital operations and communication for event delivery, marketing, and customer experience. We expect E4.0 to drive further engagement with digital technologies and develop further research.Originality/valueThis study has responded to calls from the academic literature to provide a greater understanding of the digital maturity of events and how events engage with digital technology. Furthermore, the research is the first to introduce the concept of E4.0 into the academic literature. This work also provides insights for events practitioners which include the better understanding of the digital maturity of events and the widespread use of digital technology in event delivery.
The emergence of social media and digital channels have expanded communication practices and also created new, virtual spaces where sports fans can interact and communicate directly with each other and with clubs. This article examines the potential for social media brand communities to develop a sense of both community and place amongst sports fans. It explores their influence in placemaking initiatives through the bonding and bridging social capital of a football club’s supporters. A netnographic study of a football club’s supporter networks (five channels) and their interactions with social media brand communities was performed. Data gathered from online sources was underpinned by interviews with 25 members of the community. Findings were analysed via NVivo using bridging and bonding social capital as a theoretical lens. The paper makes two primary contributions to knowledge. It enhances our understanding of the impact of SMBCs and their use in a sporting context—an area that has become increasingly significant during the COVID-19 pandemic enforced lockdowns that have kept fans out of venues. It also contributes to our understanding of the influence of placemaking strategies upon the social capital of supporter communities.
This paper addresses the problem of measuring neighbourhood characteristics and change when working with individual level datasets to understand the effects of residential mobility. Currently available measures in Britain are in various respects unsuitable for this purpose. The paper explores a new indicator of small area poverty: the Unadjusted Means-tested Benefits Rate (UMBR), which divides claimants of means-tested benefits in a small area by the number of households. We describe changes in area poverty between 2001 and 2006, using UMBR. As often assumed, these are generally negligible, but small areas in Bdisadvantaged urban^and Bmulticultural city life^communities did change considerably in this period. We also link UMBR to the first three waves of the UK Millennium Cohort Study, a survey of families with children born at the beginning of the 2000s. We examine opinions about Appl. Spatial Analysis (2016) neighbourhood and find that parents living in areas of higher poverty did tend to express more negative views than those living elsewhere. Living in high poverty areas was also associated with moving home, and those families who retrospectively gave neighbourhood considerations as reasons for moving did move into areas with markedly lower poverty rates. Finally, we compare families' moving trajectories to trends in poverty within areas. We are able to show that a large proportion of families who moved to poorer neighbourhoods were at double disadvantage, as they often moved to areas with increasing poverty rates. We conclude that UMBR can be used to enhance understanding of changing neighbourhood contexts in cohort studies, at least for this period, although it still suffers from the same conceptual and technical difficulties as other available alternatives in terms of its ability to capture aspects of neighbourhood quality.
Ti t l e S t u dyi n g s o ci al m e di a c o m m u ni ti e s : bl e n di n g m e t h o d s wi t h n e t n o g r a p h y A u t h o r s F e n t o n, A a n d P r o c t er, CT Typ e M o n o g r a p h
Background: The last decade has seen a dramatic shift toward the study of fitness surveillance, thanks in part to the emergence of mobile health (mHealth) apps that allow users to track their health through a variety of data-driven insights. This study examines the adoption trends and community mediation of the mobile fitness application ‘FanFit’, a platform aimed at promoting physical activity among sports fans by creating a fitness app branded to their favourite team for health promotion. Objective: Our study looked at the impact of a specially designed mobile app (FanFit) as a digital health intervention for initiating and maintaining physical activity as part of football club membership. Our analysis indicates that app users will adopt healthier behaviours as a result of the app’s sense of fan community and behaviour change. Methods: The findings reported here are based on an implementation of the FanFit app and, in particular, on those who participated in a more in-depth study (n = 30). These participants were Rangers FC supporters with a mix of genders (n = 19 males and n = 11 females). Focus groups and interviews were conducted with participants to ascertain users’ perspectives on the most effective methods for nudging users toward adopting and maintaining a pattern of fitness behaviours. Results: The findings show that the user community was interested in fitness and wanted to live a ‘healthy lifestyle,’ which was augmented and fuelled by the app’s competitive architecture design. Furthermore, the data reveal a new fan-health discourse about a person’s developing wants, talents, and identities as embodied beings. Conclusions: We have developed and presented valid links between the use of sports club apps and health programmes. The app could be useful for sports programmes and club providers looking for mHealth applications that provide community support through fan discourse with opportunities for both male and female fans.
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